Struct gdnative_visual_script::common::NavigationMesh [−][src]
pub struct NavigationMesh { /* fields omitted */ }core class NavigationMesh inherits Resource (reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Feature flag
This type is behind the gdnative crate's common feature flag.
Class hierarchy
NavigationMesh inherits methods from:
Methods
impl NavigationMesh[src]
impl NavigationMeshpub fn new() -> NavigationMesh[src]
pub fn new() -> NavigationMeshpub fn new_ref(&self) -> NavigationMesh[src]
pub fn new_ref(&self) -> NavigationMeshCreates a new reference to the same reference-counted object.
pub fn set_sample_partition_type(&mut self, sample_partition_type: i64)[src]
pub fn set_sample_partition_type(&mut self, sample_partition_type: i64)pub fn get_sample_partition_type(&self) -> i64[src]
pub fn get_sample_partition_type(&self) -> i64pub fn set_cell_size(&mut self, cell_size: f64)[src]
pub fn set_cell_size(&mut self, cell_size: f64)pub fn get_cell_size(&self) -> f64[src]
pub fn get_cell_size(&self) -> f64pub fn set_cell_height(&mut self, cell_height: f64)[src]
pub fn set_cell_height(&mut self, cell_height: f64)pub fn get_cell_height(&self) -> f64[src]
pub fn get_cell_height(&self) -> f64pub fn set_agent_height(&mut self, agent_height: f64)[src]
pub fn set_agent_height(&mut self, agent_height: f64)pub fn get_agent_height(&self) -> f64[src]
pub fn get_agent_height(&self) -> f64pub fn set_agent_radius(&mut self, agent_radius: f64)[src]
pub fn set_agent_radius(&mut self, agent_radius: f64)pub fn get_agent_radius(&mut self) -> f64[src]
pub fn get_agent_radius(&mut self) -> f64pub fn set_agent_max_climb(&mut self, agent_max_climb: f64)[src]
pub fn set_agent_max_climb(&mut self, agent_max_climb: f64)pub fn get_agent_max_climb(&self) -> f64[src]
pub fn get_agent_max_climb(&self) -> f64pub fn set_agent_max_slope(&mut self, agent_max_slope: f64)[src]
pub fn set_agent_max_slope(&mut self, agent_max_slope: f64)pub fn get_agent_max_slope(&self) -> f64[src]
pub fn get_agent_max_slope(&self) -> f64pub fn set_region_min_size(&mut self, region_min_size: f64)[src]
pub fn set_region_min_size(&mut self, region_min_size: f64)pub fn get_region_min_size(&self) -> f64[src]
pub fn get_region_min_size(&self) -> f64pub fn set_region_merge_size(&mut self, region_merge_size: f64)[src]
pub fn set_region_merge_size(&mut self, region_merge_size: f64)pub fn get_region_merge_size(&self) -> f64[src]
pub fn get_region_merge_size(&self) -> f64pub fn set_edge_max_length(&mut self, edge_max_length: f64)[src]
pub fn set_edge_max_length(&mut self, edge_max_length: f64)pub fn get_edge_max_length(&self) -> f64[src]
pub fn get_edge_max_length(&self) -> f64pub fn set_edge_max_error(&mut self, edge_max_error: f64)[src]
pub fn set_edge_max_error(&mut self, edge_max_error: f64)pub fn get_edge_max_error(&self) -> f64[src]
pub fn get_edge_max_error(&self) -> f64pub fn set_verts_per_poly(&mut self, verts_per_poly: f64)[src]
pub fn set_verts_per_poly(&mut self, verts_per_poly: f64)pub fn get_verts_per_poly(&self) -> f64[src]
pub fn get_verts_per_poly(&self) -> f64pub fn set_detail_sample_distance(&mut self, detail_sample_dist: f64)[src]
pub fn set_detail_sample_distance(&mut self, detail_sample_dist: f64)pub fn get_detail_sample_distance(&self) -> f64[src]
pub fn get_detail_sample_distance(&self) -> f64pub fn set_detail_sample_max_error(&mut self, detail_sample_max_error: f64)[src]
pub fn set_detail_sample_max_error(&mut self, detail_sample_max_error: f64)pub fn get_detail_sample_max_error(&self) -> f64[src]
pub fn get_detail_sample_max_error(&self) -> f64pub fn set_filter_low_hanging_obstacles(
&mut self,
filter_low_hanging_obstacles: bool
)[src]
pub fn set_filter_low_hanging_obstacles(
&mut self,
filter_low_hanging_obstacles: bool
)pub fn get_filter_low_hanging_obstacles(&self) -> bool[src]
pub fn get_filter_low_hanging_obstacles(&self) -> boolpub fn set_filter_ledge_spans(&mut self, filter_ledge_spans: bool)[src]
pub fn set_filter_ledge_spans(&mut self, filter_ledge_spans: bool)pub fn get_filter_ledge_spans(&self) -> bool[src]
pub fn get_filter_ledge_spans(&self) -> boolpub fn set_filter_walkable_low_height_spans(
&mut self,
filter_walkable_low_height_spans: bool
)[src]
pub fn set_filter_walkable_low_height_spans(
&mut self,
filter_walkable_low_height_spans: bool
)pub fn get_filter_walkable_low_height_spans(&self) -> bool[src]
pub fn get_filter_walkable_low_height_spans(&self) -> boolpub fn set_vertices(&mut self, vertices: Vector3Array)[src]
pub fn set_vertices(&mut self, vertices: Vector3Array)pub fn get_vertices(&self) -> Vector3Array[src]
pub fn get_vertices(&self) -> Vector3Arraypub fn add_polygon(&mut self, polygon: Int32Array)[src]
pub fn add_polygon(&mut self, polygon: Int32Array)pub fn get_polygon_count(&self) -> i64[src]
pub fn get_polygon_count(&self) -> i64pub fn get_polygon(&mut self, idx: i64) -> Int32Array[src]
pub fn get_polygon(&mut self, idx: i64) -> Int32Arraypub fn clear_polygons(&mut self)[src]
pub fn clear_polygons(&mut self)pub fn create_from_mesh(&mut self, mesh: Option<Mesh>)[src]
pub fn create_from_mesh(&mut self, mesh: Option<Mesh>)pub fn _set_polygons(&mut self, polygons: VariantArray)[src]
pub fn _set_polygons(&mut self, polygons: VariantArray)pub fn _get_polygons(&self) -> VariantArray[src]
pub fn _get_polygons(&self) -> VariantArraypub fn _setup_local_to_scene(&mut self)[src]
pub fn _setup_local_to_scene(&mut self)Inherited from Resource.
pub fn set_path(&mut self, path: GodotString)[src]
pub fn set_path(&mut self, path: GodotString)Inherited from Resource.
pub fn take_over_path(&mut self, path: GodotString)[src]
pub fn take_over_path(&mut self, path: GodotString)Inherited from Resource.
pub fn get_path(&self) -> GodotString[src]
pub fn get_path(&self) -> GodotStringInherited from Resource.
pub fn set_name(&mut self, name: GodotString)[src]
pub fn set_name(&mut self, name: GodotString)Inherited from Resource.
pub fn get_name(&self) -> GodotString[src]
pub fn get_name(&self) -> GodotStringInherited from Resource.
pub fn get_rid(&self) -> Rid[src]
pub fn get_rid(&self) -> RidInherited from Resource.
pub fn set_local_to_scene(&mut self, enable: bool)[src]
pub fn set_local_to_scene(&mut self, enable: bool)Inherited from Resource.
pub fn is_local_to_scene(&self) -> bool[src]
pub fn is_local_to_scene(&self) -> boolInherited from Resource.
pub fn get_local_scene(&self) -> Option<Node>[src]
pub fn get_local_scene(&self) -> Option<Node>Inherited from Resource.
pub fn setup_local_to_scene(&mut self)[src]
pub fn setup_local_to_scene(&mut self)Inherited from Resource.
pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]
pub fn duplicate(&self, subresources: bool) -> Option<Resource>Inherited from Resource.
pub fn init_ref(&mut self) -> bool[src]
pub fn init_ref(&mut self) -> boolInherited from Reference.
pub fn _notification(&mut self, what: i64)[src]
pub fn _notification(&mut self, what: i64)Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool[src]
pub fn _set(&mut self, property: GodotString, value: Variant) -> boolInherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant[src]
pub fn _get(&mut self, property: GodotString) -> VariantInherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray[src]
pub fn _get_property_list(&mut self) -> VariantArrayInherited from Object.
pub fn _init(&mut self)[src]
pub fn _init(&mut self)Inherited from Object.
pub fn get_class(&self) -> GodotString[src]
pub fn get_class(&self) -> GodotStringInherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool[src]
pub fn is_class(&self, _type: GodotString) -> boolInherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)[src]
pub fn set(&mut self, property: GodotString, value: Variant)Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant[src]
pub fn get(&self, property: GodotString) -> VariantInherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)[src]
pub fn set_indexed(&mut self, property: NodePath, value: Variant)Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant[src]
pub fn get_indexed(&self, property: NodePath) -> VariantInherited from Object.
pub fn get_property_list(&self) -> VariantArray[src]
pub fn get_property_list(&self) -> VariantArrayInherited from Object.
pub fn get_method_list(&self) -> VariantArray[src]
pub fn get_method_list(&self) -> VariantArrayInherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)[src]
pub fn notification(&mut self, what: i64, reversed: bool)Inherited from Object.
pub fn get_instance_id(&self) -> i64[src]
pub fn get_instance_id(&self) -> i64Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)[src]
pub fn set_script(&mut self, script: Option<Reference>)Inherited from Object.
pub fn get_script(&self) -> Option<Reference>[src]
pub fn get_script(&self) -> Option<Reference>Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)[src]
pub fn set_meta(&mut self, name: GodotString, value: Variant)Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant[src]
pub fn get_meta(&self, name: GodotString) -> VariantInherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool[src]
pub fn has_meta(&self, name: GodotString) -> boolInherited from Object.
pub fn get_meta_list(&self) -> StringArray[src]
pub fn get_meta_list(&self) -> StringArrayInherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)[src]
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool[src]
pub fn has_user_signal(&self, signal: GodotString) -> boolInherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant[src]
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> VariantInherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant[src]
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> VariantInherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant[src]
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> VariantInherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant[src]
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> VariantInherited from Object.
pub fn has_method(&self, method: GodotString) -> bool[src]
pub fn has_method(&self, method: GodotString) -> boolInherited from Object.
pub fn get_signal_list(&self) -> VariantArray[src]
pub fn get_signal_list(&self) -> VariantArrayInherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray[src]
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArrayInherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray[src]
pub fn get_incoming_connections(&self) -> VariantArrayInherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>[src]
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)[src]
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool[src]
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> boolInherited from Object.
pub fn set_block_signals(&mut self, enable: bool)[src]
pub fn set_block_signals(&mut self, enable: bool)Inherited from Object.
pub fn is_blocking_signals(&self) -> bool[src]
pub fn is_blocking_signals(&self) -> boolInherited from Object.
pub fn property_list_changed_notify(&mut self)[src]
pub fn property_list_changed_notify(&mut self)Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)[src]
pub fn set_message_translation(&mut self, enable: bool)Inherited from Object.
pub fn can_translate_messages(&self) -> bool[src]
pub fn can_translate_messages(&self) -> boolInherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString[src]
pub fn tr(&self, message: GodotString) -> GodotStringInherited from Object.
pub fn is_queued_for_deletion(&self) -> bool[src]
pub fn is_queued_for_deletion(&self) -> boolInherited from Object.
pub fn to_resource(&self) -> Resource[src]
pub fn to_resource(&self) -> ResourceUp-cast.
pub fn to_reference(&self) -> Reference[src]
pub fn to_reference(&self) -> ReferenceUp-cast.
pub fn to_object(&self) -> Object[src]
pub fn to_object(&self) -> ObjectUp-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject, [src]
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject, Generic dynamic cast.
Trait Implementations
impl GodotObject for NavigationMesh[src]
impl GodotObject for NavigationMeshfn class_name() -> &'static str[src]
fn class_name() -> &'static strunsafe fn from_sys(obj: *mut c_void) -> NavigationMesh[src]
unsafe fn from_sys(obj: *mut c_void) -> NavigationMeshunsafe fn to_sys(&self) -> *mut c_void[src]
unsafe fn to_sys(&self) -> *mut c_voidimpl ToVariant for NavigationMesh[src]
impl ToVariant for NavigationMeshfn to_variant(&self) -> Variant[src]
fn to_variant(&self) -> Variantfn from_variant(variant: &Variant) -> Option<NavigationMesh>[src]
fn from_variant(variant: &Variant) -> Option<NavigationMesh>impl Debug for NavigationMesh[src]
impl Debug for NavigationMeshfn fmt(&self, f: &mut Formatter) -> Result<(), Error>[src]
fn fmt(&self, f: &mut Formatter) -> Result<(), Error>Formats the value using the given formatter. Read more
impl Drop for NavigationMesh[src]
impl Drop for NavigationMeshAuto Trait Implementations
impl !Send for NavigationMesh
impl !Send for NavigationMeshimpl !Sync for NavigationMesh
impl !Sync for NavigationMesh