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use crossterm::event::{KeyCode, KeyEvent, KeyModifiers};
#[cfg(test)]
mod race_control_tests {
use super::*;
/// Contract test for race control space key
///
/// From interactive_interface.md:
/// Input: KeyEvent { code: Char(' '), modifiers: NONE }
/// Preconditions & Postconditions:
/// - Configuration mode → Racing mode (validates config first)
/// - Racing mode → Paused mode
/// - Paused mode → Racing mode
/// - Complete mode → Configuration mode (resets for new race)
#[test]
fn test_space_key_configuration_to_racing() {
// Contract: Configuration mode → Racing mode (validates config first)
let key_event = KeyEvent {
code: KeyCode::Char(' '),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode is implemented
// let mut interactive_mode = InteractiveMode::new();
// assert_eq!(interactive_mode.current_mode, ApplicationMode::Configuration);
//
// // Ensure config is valid
// let mut config = interactive_mode.get_current_config();
// config.array_size = 100;
// config.distribution = DistributionType::Shuffled;
// config.fairness_mode = FairnessMode::Walltime;
// interactive_mode.set_config(config);
//
// let result = interactive_mode.handle_key_event(key_event);
//
// assert!(result.is_ok());
// assert_eq!(interactive_mode.current_mode, ApplicationMode::Racing);
// assert!(interactive_mode.is_race_active());
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode not yet implemented - this test should fail until T024 is complete");
}
#[test]
fn test_space_key_racing_to_paused() {
// Contract: Racing mode → Paused mode
let key_event = KeyEvent {
code: KeyCode::Char(' '),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode is implemented
// let mut interactive_mode = InteractiveMode::new();
// interactive_mode.current_mode = ApplicationMode::Racing;
//
// let result = interactive_mode.handle_key_event(key_event);
//
// assert!(result.is_ok());
// assert_eq!(interactive_mode.current_mode, ApplicationMode::Paused);
// assert!(interactive_mode.is_race_paused());
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode not yet implemented - this test should fail until T024 is complete");
}
#[test]
fn test_space_key_paused_to_racing() {
// Contract: Paused mode → Racing mode
let key_event = KeyEvent {
code: KeyCode::Char(' '),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode is implemented
// let mut interactive_mode = InteractiveMode::new();
// interactive_mode.current_mode = ApplicationMode::Paused;
//
// let result = interactive_mode.handle_key_event(key_event);
//
// assert!(result.is_ok());
// assert_eq!(interactive_mode.current_mode, ApplicationMode::Racing);
// assert!(interactive_mode.is_race_active());
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode not yet implemented - this test should fail until T024 is complete");
}
#[test]
fn test_space_key_complete_to_configuration() {
// Contract: Complete mode → Configuration mode (resets for new race)
let key_event = KeyEvent {
code: KeyCode::Char(' '),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode is implemented
// let mut interactive_mode = InteractiveMode::new();
// interactive_mode.current_mode = ApplicationMode::Complete;
//
// let result = interactive_mode.handle_key_event(key_event);
//
// assert!(result.is_ok());
// assert_eq!(interactive_mode.current_mode, ApplicationMode::Configuration);
// assert!(interactive_mode.is_race_reset());
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode not yet implemented - this test should fail until T024 is complete");
}
#[test]
fn test_space_key_validates_config_before_racing() {
// Contract: Configuration mode → Racing mode (validates config first)
let key_event = KeyEvent {
code: KeyCode::Char(' '),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode and ConfigurationState are implemented
// let mut interactive_mode = InteractiveMode::new();
// assert_eq!(interactive_mode.current_mode, ApplicationMode::Configuration);
//
// // Set invalid configuration
// let mut config = interactive_mode.get_current_config();
// config.array_size = 0; // Invalid - should be >= 10
// interactive_mode.set_config(config);
//
// let result = interactive_mode.handle_key_event(key_event);
//
// // Should fail validation and remain in Configuration mode
// assert!(result.is_err());
// assert_eq!(interactive_mode.current_mode, ApplicationMode::Configuration);
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode and ConfigurationState not yet implemented - this test should fail until T023 and T024 are complete");
}
#[test]
fn test_space_key_preserves_progress_on_pause() {
// Contract: Racing → Paused should preserve algorithm execution state
let key_event = KeyEvent {
code: KeyCode::Char(' '),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode and algorithm management are implemented
// let mut interactive_mode = InteractiveMode::new();
// interactive_mode.current_mode = ApplicationMode::Racing;
//
// // Get current algorithm progress
// let progress_before = interactive_mode.get_algorithm_progress();
//
// // Pause the race
// let result = interactive_mode.handle_key_event(key_event);
//
// assert!(result.is_ok());
// assert_eq!(interactive_mode.current_mode, ApplicationMode::Paused);
//
// // Progress should be preserved
// let progress_after = interactive_mode.get_algorithm_progress();
// assert_eq!(progress_before, progress_after);
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode and algorithm management not yet implemented - this test should fail until T024 is complete");
}
}