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use crossterm::event::{KeyCode, KeyEvent, KeyModifiers};
#[cfg(test)]
mod distribution_config_tests {
use super::*;
/// Contract test for distribution configuration key 'b'
///
/// From interactive_interface.md:
/// Input: KeyEvent { code: Char('b'), modifiers: NONE }
/// Precondition: current_mode != Racing
/// Postcondition:
/// - config_focus = Some(Distribution)
/// - UI shows distribution options [Shuffled, Reversed, NearlySorted, FewUnique]
/// - Arrow keys cycle through options
#[test]
fn test_distribution_key_activates_menu() {
// This test will fail until interactive configuration is implemented
let key_event = KeyEvent {
code: KeyCode::Char('b'),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode is implemented
// let mut interactive_mode = InteractiveMode::new();
// assert_eq!(interactive_mode.current_mode, ApplicationMode::Configuration);
//
// let result = interactive_mode.handle_key_event(key_event);
//
// assert!(result.is_ok());
// assert_eq!(interactive_mode.config_focus, Some(ConfigurationField::Distribution));
// assert!(interactive_mode.is_menu_visible());
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode not yet implemented - this test should fail until T024 is complete");
}
#[test]
fn test_distribution_options_available() {
// Contract: UI shows distribution options [Shuffled, Reversed, NearlySorted, FewUnique]
// TODO: Uncomment when ConfigurationState and DistributionType are implemented
// let config_state = ConfigurationState::new();
// let available_distributions = config_state.get_available_distributions();
//
// assert_eq!(available_distributions.len(), 4);
// assert!(available_distributions.contains(&DistributionType::Shuffled));
// assert!(available_distributions.contains(&DistributionType::Reversed));
// assert!(available_distributions.contains(&DistributionType::NearlySorted));
// assert!(available_distributions.contains(&DistributionType::FewUnique));
// For TDD: This test must fail until implementation exists
panic!("ConfigurationState and DistributionType not yet implemented - this test should fail until T023 is complete");
}
#[test]
fn test_distribution_key_blocked_during_racing() {
// Contract: Precondition: current_mode != Racing
let key_event = KeyEvent {
code: KeyCode::Char('b'),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode is implemented
// let mut interactive_mode = InteractiveMode::new();
// interactive_mode.current_mode = ApplicationMode::Racing;
//
// let result = interactive_mode.handle_key_event(key_event);
//
// // Should not change config_focus when racing
// assert_eq!(interactive_mode.config_focus, None);
// assert_eq!(interactive_mode.current_mode, ApplicationMode::Racing);
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode not yet implemented - this test should fail until T024 is complete");
}
#[test]
fn test_distribution_arrow_key_cycling() {
// Contract: Arrow keys cycle through options
let up_key = KeyEvent {
code: KeyCode::Up,
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
let down_key = KeyEvent {
code: KeyCode::Down,
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode is implemented
// let mut interactive_mode = InteractiveMode::new();
// interactive_mode.config_focus = Some(ConfigurationField::Distribution);
//
// // Start with Shuffled (default)
// assert_eq!(interactive_mode.get_current_config().distribution, DistributionType::Shuffled);
//
// // Arrow down should cycle to next
// interactive_mode.handle_key_event(down_key);
// assert_eq!(interactive_mode.get_current_config().distribution, DistributionType::Reversed);
//
// // Arrow up should cycle back
// interactive_mode.handle_key_event(up_key);
// assert_eq!(interactive_mode.get_current_config().distribution, DistributionType::Shuffled);
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode not yet implemented - this test should fail until T024 is complete");
}
}