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use crossterm::event::{KeyCode, KeyEvent, KeyModifiers};
#[cfg(test)]
mod complete_to_config_tests {
use super::*;
/// Contract test for Complete→Configuration transition
///
/// From interactive_interface.md:
/// Input: Any configuration key ('k', 'b', 'f')
/// Precondition: current_mode = Complete
/// Postcondition:
/// - current_mode = Configuration
/// - Previous race results added to history
/// - Algorithm instances reset
/// - Memory metrics cleared
#[test]
fn test_complete_to_configuration_with_k_key() {
let k_key = KeyEvent {
code: KeyCode::Char('k'),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode is implemented
// let mut interactive_mode = InteractiveMode::new();
// interactive_mode.current_mode = ApplicationMode::Complete;
//
// let result = interactive_mode.handle_key_event(k_key);
//
// assert!(result.is_ok());
// assert_eq!(interactive_mode.current_mode, ApplicationMode::Configuration);
// assert_eq!(interactive_mode.config_focus, Some(ConfigurationField::ArraySize));
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode not yet implemented - this test should fail until T024 is complete");
}
#[test]
fn test_complete_to_configuration_with_b_key() {
let b_key = KeyEvent {
code: KeyCode::Char('b'),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode is implemented
// let mut interactive_mode = InteractiveMode::new();
// interactive_mode.current_mode = ApplicationMode::Complete;
//
// let result = interactive_mode.handle_key_event(b_key);
//
// assert!(result.is_ok());
// assert_eq!(interactive_mode.current_mode, ApplicationMode::Configuration);
// assert_eq!(interactive_mode.config_focus, Some(ConfigurationField::Distribution));
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode not yet implemented - this test should fail until T024 is complete");
}
#[test]
fn test_complete_to_configuration_with_f_key() {
let f_key = KeyEvent {
code: KeyCode::Char('f'),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode is implemented
// let mut interactive_mode = InteractiveMode::new();
// interactive_mode.current_mode = ApplicationMode::Complete;
//
// let result = interactive_mode.handle_key_event(f_key);
//
// assert!(result.is_ok());
// assert_eq!(interactive_mode.current_mode, ApplicationMode::Configuration);
// assert_eq!(interactive_mode.config_focus, Some(ConfigurationField::FairnessMode));
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode not yet implemented - this test should fail until T024 is complete");
}
#[test]
fn test_race_results_added_to_history() {
// Contract: Previous race results added to history
let k_key = KeyEvent {
code: KeyCode::Char('k'),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode and SessionState are implemented
// let mut interactive_mode = InteractiveMode::new();
// interactive_mode.current_mode = ApplicationMode::Complete;
//
// // Set up completed race results
// let race_result = RaceResult {
// array_size: 100,
// distribution: DistributionType::Shuffled,
// fairness_mode: FairnessMode::Walltime,
// completion_times: vec![/* algorithm completion times */],
// memory_usage: vec![/* memory usage metrics */],
// winner: AlgorithmType::QuickSort,
// };
// interactive_mode.set_current_race_result(race_result.clone());
//
// let history_count_before = interactive_mode.get_session_state().run_history.len();
//
// let result = interactive_mode.handle_key_event(k_key);
//
// assert!(result.is_ok());
//
// // History should have one more entry
// let history_count_after = interactive_mode.get_session_state().run_history.len();
// assert_eq!(history_count_after, history_count_before + 1);
//
// // Latest entry should match the race result
// let latest_result = &interactive_mode.get_session_state().run_history.last().unwrap();
// assert_eq!(latest_result.array_size, race_result.array_size);
// assert_eq!(latest_result.distribution, race_result.distribution);
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode, SessionState, and RaceResult not yet implemented - this test should fail until T024 and T025 are complete");
}
#[test]
fn test_algorithm_instances_reset() {
// Contract: Algorithm instances reset
let k_key = KeyEvent {
code: KeyCode::Char('k'),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode is implemented
// let mut interactive_mode = InteractiveMode::new();
// interactive_mode.current_mode = ApplicationMode::Complete;
//
// // Verify algorithms exist before reset
// assert!(interactive_mode.are_algorithm_instances_present());
//
// let result = interactive_mode.handle_key_event(k_key);
//
// assert!(result.is_ok());
//
// // Algorithm instances should be reset/cleared
// assert!(!interactive_mode.are_algorithm_instances_present());
// // Or if they exist, they should be in initial state
// if interactive_mode.are_algorithm_instances_present() {
// let algorithms = interactive_mode.get_algorithm_instances();
// for algorithm in algorithms {
// assert!(algorithm.is_in_initial_state());
// assert_eq!(algorithm.get_progress(), 0.0);
// }
// }
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode and algorithm management not yet implemented - this test should fail until T024 is complete");
}
#[test]
fn test_memory_metrics_cleared() {
// Contract: Memory metrics cleared
let k_key = KeyEvent {
code: KeyCode::Char('k'),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode is implemented
// let mut interactive_mode = InteractiveMode::new();
// interactive_mode.current_mode = ApplicationMode::Complete;
//
// // Set up some memory metrics from completed race
// let mut memory_metrics = Vec::new();
// memory_metrics.push(MemoryMetrics {
// algorithm_type: AlgorithmType::BubbleSort,
// current_usage_bytes: 1024,
// peak_usage_bytes: 2048,
// last_updated: std::time::Instant::now(),
// });
// interactive_mode.set_memory_metrics(memory_metrics);
//
// let result = interactive_mode.handle_key_event(k_key);
//
// assert!(result.is_ok());
//
// // Memory metrics should be cleared
// let cleared_metrics = interactive_mode.get_memory_metrics();
// assert!(cleared_metrics.is_empty() || cleared_metrics.iter().all(|m| m.current_usage_bytes == 0));
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode and MemoryMetrics not yet implemented - this test should fail until T024 and T027 are complete");
}
#[test]
fn test_session_statistics_updated() {
// Verify session statistics are updated when moving to new configuration
let k_key = KeyEvent {
code: KeyCode::Char('k'),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode is implemented
// let mut interactive_mode = InteractiveMode::new();
// interactive_mode.current_mode = ApplicationMode::Complete;
//
// let races_before = interactive_mode.get_session_state().total_races_run;
//
// let result = interactive_mode.handle_key_event(k_key);
//
// assert!(result.is_ok());
//
// // Total races count should increment
// let races_after = interactive_mode.get_session_state().total_races_run;
// assert_eq!(races_after, races_before + 1);
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode and SessionState not yet implemented - this test should fail until T024 and T025 are complete");
}
}