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use crossterm::event::{KeyCode, KeyEvent, KeyModifiers};
#[cfg(test)]
mod help_toggle_tests {
use super::*;
/// Contract test for help toggle key '?'
///
/// From interactive_interface.md:
/// Input: KeyEvent { code: Char('?'), modifiers: NONE }
/// Precondition: any mode
/// Postcondition:
/// - help_visible = !help_visible
/// - Help overlay shows/hides keyboard shortcuts
#[test]
fn test_help_toggle_key_shows_help() {
let key_event = KeyEvent {
code: KeyCode::Char('?'),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode is implemented
// let mut interactive_mode = InteractiveMode::new();
// assert!(!interactive_mode.help_visible);
//
// let result = interactive_mode.handle_key_event(key_event);
//
// assert!(result.is_ok());
// assert!(interactive_mode.help_visible);
// assert!(interactive_mode.should_show_help_overlay());
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode not yet implemented - this test should fail until T024 is complete");
}
#[test]
fn test_help_toggle_key_hides_help() {
let key_event = KeyEvent {
code: KeyCode::Char('?'),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode is implemented
// let mut interactive_mode = InteractiveMode::new();
// interactive_mode.help_visible = true; // Start with help visible
//
// let result = interactive_mode.handle_key_event(key_event);
//
// assert!(result.is_ok());
// assert!(!interactive_mode.help_visible);
// assert!(!interactive_mode.should_show_help_overlay());
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode not yet implemented - this test should fail until T024 is complete");
}
#[test]
fn test_help_toggle_works_in_any_mode() {
// Contract: Precondition: any mode - help should work in all application modes
let key_event = KeyEvent {
code: KeyCode::Char('?'),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode and ApplicationMode are implemented
// let modes = vec![
// ApplicationMode::Configuration,
// ApplicationMode::Racing,
// ApplicationMode::Paused,
// ApplicationMode::Complete,
// ];
//
// for mode in modes {
// let mut interactive_mode = InteractiveMode::new();
// interactive_mode.current_mode = mode;
// assert!(!interactive_mode.help_visible);
//
// let result = interactive_mode.handle_key_event(key_event);
//
// assert!(result.is_ok(), "Help should work in {:?} mode", mode);
// assert!(interactive_mode.help_visible, "Help should be visible in {:?} mode", mode);
// }
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode and ApplicationMode not yet implemented - this test should fail until T024 is complete");
}
#[test]
fn test_help_overlay_shows_keyboard_shortcuts() {
// Contract: Help overlay shows/hides keyboard shortcuts
// TODO: Uncomment when InteractiveMode and help system are implemented
// let mut interactive_mode = InteractiveMode::new();
//
// // Toggle help on
// let key_event = KeyEvent {
// code: KeyCode::Char('?'),
// modifiers: KeyModifiers::NONE,
// kind: crossterm::event::KeyEventKind::Press,
// state: crossterm::event::KeyEventState::NONE,
// };
// interactive_mode.handle_key_event(key_event);
//
// let help_content = interactive_mode.get_help_overlay_content();
//
// // Should contain information about all keyboard shortcuts
// assert!(help_content.contains("k - Array size configuration"));
// assert!(help_content.contains("b - Distribution configuration"));
// assert!(help_content.contains("f - Fairness mode configuration"));
// assert!(help_content.contains("v - Switch array visualization"));
// assert!(help_content.contains("Space - Start/Pause race"));
// assert!(help_content.contains("? - Toggle help"));
// assert!(help_content.contains("Arrow keys - Navigate menus"));
// assert!(help_content.contains("Enter - Confirm selection"));
// assert!(help_content.contains("q - Quit"));
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode and help system not yet implemented - this test should fail until T024 is complete");
}
#[test]
fn test_help_toggle_multiple_times() {
// Test that help toggle works correctly with multiple presses
let key_event = KeyEvent {
code: KeyCode::Char('?'),
modifiers: KeyModifiers::NONE,
kind: crossterm::event::KeyEventKind::Press,
state: crossterm::event::KeyEventState::NONE,
};
// TODO: Uncomment when InteractiveMode is implemented
// let mut interactive_mode = InteractiveMode::new();
// assert!(!interactive_mode.help_visible);
//
// // Toggle help on
// interactive_mode.handle_key_event(key_event);
// assert!(interactive_mode.help_visible);
//
// // Toggle help off
// interactive_mode.handle_key_event(key_event);
// assert!(!interactive_mode.help_visible);
//
// // Toggle help on again
// interactive_mode.handle_key_event(key_event);
// assert!(interactive_mode.help_visible);
// For TDD: This test must fail until implementation exists
panic!("InteractiveMode not yet implemented - this test should fail until T024 is complete");
}
}