#include "SkWriteBuffer.h"
#include "SkBitmap.h"
#include "SkData.h"
#include "SkPixelRef.h"
#include "SkPtrRecorder.h"
#include "SkStream.h"
#include "SkTypeface.h"
SkWriteBuffer::SkWriteBuffer(uint32_t flags)
: fFlags(flags)
, fFactorySet(NULL)
, fNamedFactorySet(NULL)
, fBitmapHeap(NULL)
, fTFSet(NULL)
, fBitmapEncoder(NULL) {
}
SkWriteBuffer::SkWriteBuffer(void* storage, size_t storageSize, uint32_t flags)
: fFlags(flags)
, fFactorySet(NULL)
, fNamedFactorySet(NULL)
, fWriter(storage, storageSize)
, fBitmapHeap(NULL)
, fTFSet(NULL)
, fBitmapEncoder(NULL) {
}
SkWriteBuffer::~SkWriteBuffer() {
SkSafeUnref(fFactorySet);
SkSafeUnref(fNamedFactorySet);
SkSafeUnref(fBitmapHeap);
SkSafeUnref(fTFSet);
}
void SkWriteBuffer::writeByteArray(const void* data, size_t size) {
fWriter.write32(SkToU32(size));
fWriter.writePad(data, size);
}
void SkWriteBuffer::writeBool(bool value) {
fWriter.writeBool(value);
}
void SkWriteBuffer::writeFixed(SkFixed value) {
fWriter.write32(value);
}
void SkWriteBuffer::writeScalar(SkScalar value) {
fWriter.writeScalar(value);
}
void SkWriteBuffer::writeScalarArray(const SkScalar* value, uint32_t count) {
fWriter.write32(count);
fWriter.write(value, count * sizeof(SkScalar));
}
void SkWriteBuffer::writeInt(int32_t value) {
fWriter.write32(value);
}
void SkWriteBuffer::writeIntArray(const int32_t* value, uint32_t count) {
fWriter.write32(count);
fWriter.write(value, count * sizeof(int32_t));
}
void SkWriteBuffer::writeUInt(uint32_t value) {
fWriter.write32(value);
}
void SkWriteBuffer::write32(int32_t value) {
fWriter.write32(value);
}
void SkWriteBuffer::writeString(const char* value) {
fWriter.writeString(value);
}
void SkWriteBuffer::writeEncodedString(const void* value, size_t byteLength,
SkPaint::TextEncoding encoding) {
fWriter.writeInt(encoding);
fWriter.writeInt(SkToU32(byteLength));
fWriter.write(value, byteLength);
}
void SkWriteBuffer::writeColor(const SkColor& color) {
fWriter.write32(color);
}
void SkWriteBuffer::writeColorArray(const SkColor* color, uint32_t count) {
fWriter.write32(count);
fWriter.write(color, count * sizeof(SkColor));
}
void SkWriteBuffer::writePoint(const SkPoint& point) {
fWriter.writeScalar(point.fX);
fWriter.writeScalar(point.fY);
}
void SkWriteBuffer::writePointArray(const SkPoint* point, uint32_t count) {
fWriter.write32(count);
fWriter.write(point, count * sizeof(SkPoint));
}
void SkWriteBuffer::writeMatrix(const SkMatrix& matrix) {
fWriter.writeMatrix(matrix);
}
void SkWriteBuffer::writeIRect(const SkIRect& rect) {
fWriter.write(&rect, sizeof(SkIRect));
}
void SkWriteBuffer::writeRect(const SkRect& rect) {
fWriter.writeRect(rect);
}
void SkWriteBuffer::writeRegion(const SkRegion& region) {
fWriter.writeRegion(region);
}
void SkWriteBuffer::writePath(const SkPath& path) {
fWriter.writePath(path);
}
size_t SkWriteBuffer::writeStream(SkStream* stream, size_t length) {
fWriter.write32(SkToU32(length));
size_t bytesWritten = fWriter.readFromStream(stream, length);
if (bytesWritten < length) {
fWriter.reservePad(length - bytesWritten);
}
return bytesWritten;
}
bool SkWriteBuffer::writeToStream(SkWStream* stream) {
return fWriter.writeToStream(stream);
}
static void write_encoded_bitmap(SkWriteBuffer* buffer, SkData* data,
const SkIPoint& origin) {
buffer->writeUInt(SkToU32(data->size()));
buffer->getWriter32()->writePad(data->data(), data->size());
buffer->write32(origin.fX);
buffer->write32(origin.fY);
}
void SkWriteBuffer::writeBitmap(const SkBitmap& bitmap) {
this->writeInt(bitmap.width());
this->writeInt(bitmap.height());
bool useBitmapHeap = fBitmapHeap != NULL;
this->writeBool(useBitmapHeap);
if (useBitmapHeap) {
SkASSERT(NULL == fBitmapEncoder);
int32_t slot = fBitmapHeap->insert(bitmap);
fWriter.write32(slot);
fWriter.write32(bitmap.getGenerationID());
return;
}
if (bitmap.pixelRef()) {
SkAutoDataUnref data(bitmap.pixelRef()->refEncodedData());
if (data.get() != NULL) {
write_encoded_bitmap(this, data, bitmap.pixelRefOrigin());
return;
}
}
if (fBitmapEncoder != NULL) {
SkASSERT(NULL == fBitmapHeap);
size_t offset = 0; SkAutoDataUnref data(fBitmapEncoder(&offset, bitmap));
if (data.get() != NULL) {
write_encoded_bitmap(this, data, SkIPoint::Make(0, 0));
return;
}
}
this->writeUInt(0); SkBitmap::WriteRawPixels(this, bitmap);
}
void SkWriteBuffer::writeTypeface(SkTypeface* obj) {
if (NULL == obj || NULL == fTFSet) {
fWriter.write32(0);
} else {
fWriter.write32(fTFSet->add(obj));
}
}
SkFactorySet* SkWriteBuffer::setFactoryRecorder(SkFactorySet* rec) {
SkRefCnt_SafeAssign(fFactorySet, rec);
if (fNamedFactorySet != NULL) {
fNamedFactorySet->unref();
fNamedFactorySet = NULL;
}
return rec;
}
SkNamedFactorySet* SkWriteBuffer::setNamedFactoryRecorder(SkNamedFactorySet* rec) {
SkRefCnt_SafeAssign(fNamedFactorySet, rec);
if (fFactorySet != NULL) {
fFactorySet->unref();
fFactorySet = NULL;
}
return rec;
}
SkRefCntSet* SkWriteBuffer::setTypefaceRecorder(SkRefCntSet* rec) {
SkRefCnt_SafeAssign(fTFSet, rec);
return rec;
}
void SkWriteBuffer::setBitmapHeap(SkBitmapHeap* bitmapHeap) {
SkRefCnt_SafeAssign(fBitmapHeap, bitmapHeap);
if (bitmapHeap != NULL) {
SkASSERT(NULL == fBitmapEncoder);
fBitmapEncoder = NULL;
}
}
void SkWriteBuffer::setBitmapEncoder(SkPicture::EncodeBitmap bitmapEncoder) {
fBitmapEncoder = bitmapEncoder;
if (bitmapEncoder != NULL) {
SkASSERT(NULL == fBitmapHeap);
SkSafeUnref(fBitmapHeap);
fBitmapHeap = NULL;
}
}
void SkWriteBuffer::writeFlattenable(const SkFlattenable* flattenable) {
if (NULL == flattenable) {
if (this->isValidating()) {
this->writeString("");
} else if (fFactorySet != NULL || fNamedFactorySet != NULL) {
this->write32(0);
} else {
this->writeFunctionPtr(NULL);
}
return;
}
SkFlattenable::Factory factory = flattenable->getFactory();
SkASSERT(factory != NULL);
if (this->isValidating()) {
this->writeString(flattenable->getTypeName());
} else if (fFactorySet) {
this->write32(fFactorySet->add(factory));
} else if (fNamedFactorySet) {
int32_t index = fNamedFactorySet->find(factory);
this->write32(index);
if (0 == index) {
return;
}
} else {
this->writeFunctionPtr((void*)factory);
}
(void)fWriter.reserve(sizeof(uint32_t));
size_t offset = fWriter.bytesWritten();
flattenable->flatten(*this);
size_t objSize = fWriter.bytesWritten() - offset;
fWriter.overwriteTAt(offset - sizeof(uint32_t), SkToU32(objSize));
}