#include "SkBitmapProcState.h"
#include "SkColorPriv.h"
#include "SkFilterProc.h"
#include "SkPaint.h"
#include "SkShader.h"
#include "SkUtilsArm.h"
#include "SkBitmapScaler.h"
#include "SkMipMap.h"
#include "SkPixelRef.h"
#include "SkScaledImageCache.h"
#include "SkImageEncoder.h"
#if !SK_ARM_NEON_IS_NONE
extern const SkBitmapProcState::SampleProc16 gSkBitmapProcStateSample16_neon[];
extern const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[];
extern void S16_D16_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, uint16_t*);
extern void Clamp_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int);
extern void Repeat_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int);
extern void SI8_opaque_D32_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, SkPMColor*);
extern void SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int);
extern void Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int);
#endif
#define NAME_WRAP(x) x
#include "SkBitmapProcState_filter.h"
#include "SkBitmapProcState_procs.h"
static bool matrix_only_scale_translate(const SkMatrix& m) {
return m.getType() <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask);
}
static bool just_trans_clamp(const SkMatrix& matrix, const SkBitmap& bitmap) {
SkASSERT(matrix_only_scale_translate(matrix));
if (matrix.getType() & SkMatrix::kScale_Mask) {
SkRect src, dst;
bitmap.getBounds(&src);
matrix.mapPoints(SkTCast<SkPoint*>(&dst),
SkTCast<const SkPoint*>(&src),
2);
SkIRect idst;
dst.round(&idst);
return idst.width() == bitmap.width() && idst.height() == bitmap.height();
}
return true;
}
static bool just_trans_general(const SkMatrix& matrix) {
SkASSERT(matrix_only_scale_translate(matrix));
if (matrix.getType() & SkMatrix::kScale_Mask) {
const SkScalar tol = SK_Scalar1 / 32768;
if (!SkScalarNearlyZero(matrix[SkMatrix::kMScaleX] - SK_Scalar1, tol)) {
return false;
}
if (!SkScalarNearlyZero(matrix[SkMatrix::kMScaleY] - SK_Scalar1, tol)) {
return false;
}
}
return true;
}
static bool valid_for_filtering(unsigned dimension) {
return (dimension & ~0x3FFF) == 0;
}
static SkScalar effective_matrix_scale_sqrd(const SkMatrix& mat) {
SkPoint v1, v2;
v1.fX = mat.getScaleX();
v1.fY = mat.getSkewY();
v2.fX = mat.getSkewX();
v2.fY = mat.getScaleY();
return SkMaxScalar(v1.lengthSqd(), v2.lengthSqd());
}
class AutoScaledCacheUnlocker {
public:
AutoScaledCacheUnlocker(SkScaledImageCache::ID** idPtr) : fIDPtr(idPtr) {}
~AutoScaledCacheUnlocker() {
if (fIDPtr && *fIDPtr) {
SkScaledImageCache::Unlock(*fIDPtr);
*fIDPtr = NULL;
}
}
void release() {
fIDPtr = NULL;
}
private:
SkScaledImageCache::ID** fIDPtr;
};
#define AutoScaledCacheUnlocker(...) SK_REQUIRE_LOCAL_VAR(AutoScaledCacheUnlocker)
bool SkBitmapProcState::possiblyScaleImage() {
AutoScaledCacheUnlocker unlocker(&fScaledCacheID);
SkASSERT(NULL == fBitmap);
SkASSERT(NULL == fScaledCacheID);
if (fFilterLevel <= SkPaint::kLow_FilterLevel) {
return false;
}
if (SkPaint::kHigh_FilterLevel == fFilterLevel &&
fInvMatrix.getType() <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask) &&
kN32_SkColorType == fOrigBitmap.colorType()) {
SkScalar invScaleX = fInvMatrix.getScaleX();
SkScalar invScaleY = fInvMatrix.getScaleY();
fScaledCacheID = SkScaledImageCache::FindAndLock(fOrigBitmap,
invScaleX, invScaleY,
&fScaledBitmap);
if (fScaledCacheID) {
fScaledBitmap.lockPixels();
if (!fScaledBitmap.getPixels()) {
fScaledBitmap.unlockPixels();
SkScaledImageCache::Unlock(fScaledCacheID);
fScaledCacheID = NULL;
}
}
if (NULL == fScaledCacheID) {
float dest_width = fOrigBitmap.width() / invScaleX;
float dest_height = fOrigBitmap.height() / invScaleY;
SkConvolutionProcs simd;
sk_bzero(&simd, sizeof(simd));
this->platformConvolutionProcs(&simd);
if (!SkBitmapScaler::Resize(&fScaledBitmap,
fOrigBitmap,
SkBitmapScaler::RESIZE_BEST,
dest_width,
dest_height,
simd,
SkScaledImageCache::GetAllocator())) {
return false;
}
SkASSERT(NULL != fScaledBitmap.getPixels());
fScaledCacheID = SkScaledImageCache::AddAndLock(fOrigBitmap,
invScaleX,
invScaleY,
fScaledBitmap);
if (!fScaledCacheID) {
fScaledBitmap.reset();
return false;
}
SkASSERT(NULL != fScaledBitmap.getPixels());
}
SkASSERT(NULL != fScaledBitmap.getPixels());
fBitmap = &fScaledBitmap;
fInvMatrix.setTranslate(fInvMatrix.getTranslateX() / fInvMatrix.getScaleX(),
fInvMatrix.getTranslateY() / fInvMatrix.getScaleY());
fFilterLevel = SkPaint::kNone_FilterLevel;
unlocker.release();
return true;
}
SkScalar scaleSqd = effective_matrix_scale_sqrd(fInvMatrix);
if (SkPaint::kHigh_FilterLevel == fFilterLevel) {
const SkScalar bicubicLimit = 4.0f;
const SkScalar bicubicLimitSqd = bicubicLimit * bicubicLimit;
if (scaleSqd < bicubicLimitSqd) { return false;
}
fFilterLevel = SkPaint::kMedium_FilterLevel;
}
SkASSERT(SkPaint::kMedium_FilterLevel == fFilterLevel);
if (scaleSqd > SK_Scalar1) {
const SkMipMap* mip = NULL;
SkASSERT(NULL == fScaledCacheID);
fScaledCacheID = SkScaledImageCache::FindAndLockMip(fOrigBitmap, &mip);
if (!fScaledCacheID) {
SkASSERT(NULL == mip);
mip = SkMipMap::Build(fOrigBitmap);
if (mip) {
fScaledCacheID = SkScaledImageCache::AddAndLockMip(fOrigBitmap,
mip);
SkASSERT(mip->getRefCnt() > 1);
mip->unref(); SkASSERT(fScaledCacheID);
}
} else {
SkASSERT(mip);
}
if (mip) {
SkScalar levelScale = SkScalarInvert(SkScalarSqrt(scaleSqd));
SkMipMap::Level level;
if (mip->extractLevel(levelScale, &level)) {
SkScalar invScaleFixup = level.fScale;
fInvMatrix.postScale(invScaleFixup, invScaleFixup);
SkImageInfo info = fOrigBitmap.info();
info.fWidth = level.fWidth;
info.fHeight = level.fHeight;
fScaledBitmap.installPixels(info, level.fPixels, level.fRowBytes);
fBitmap = &fScaledBitmap;
fFilterLevel = SkPaint::kLow_FilterLevel;
unlocker.release();
return true;
}
}
}
return false;
}
static bool get_locked_pixels(const SkBitmap& src, int pow2, SkBitmap* dst) {
SkPixelRef* pr = src.pixelRef();
if (pr && pr->decodeInto(pow2, dst)) {
return true;
}
*dst = src;
dst->lockPixels();
return SkToBool(dst->getPixels());
}
bool SkBitmapProcState::lockBaseBitmap() {
AutoScaledCacheUnlocker unlocker(&fScaledCacheID);
SkPixelRef* pr = fOrigBitmap.pixelRef();
SkASSERT(NULL == fScaledCacheID);
if (pr->isLocked() || !pr->implementsDecodeInto()) {
fScaledBitmap = fOrigBitmap;
fScaledBitmap.lockPixels();
if (NULL == fScaledBitmap.getPixels()) {
return false;
}
} else {
fScaledCacheID = SkScaledImageCache::FindAndLock(fOrigBitmap,
SK_Scalar1, SK_Scalar1,
&fScaledBitmap);
if (fScaledCacheID) {
fScaledBitmap.lockPixels();
if (!fScaledBitmap.getPixels()) {
fScaledBitmap.unlockPixels();
SkScaledImageCache::Unlock(fScaledCacheID);
fScaledCacheID = NULL;
}
}
if (NULL == fScaledCacheID) {
if (!get_locked_pixels(fOrigBitmap, 0, &fScaledBitmap)) {
return false;
}
fScaledCacheID = SkScaledImageCache::AddAndLock(fOrigBitmap,
SK_Scalar1, SK_Scalar1,
fScaledBitmap);
if (!fScaledCacheID) {
fScaledBitmap.reset();
return false;
}
}
}
fBitmap = &fScaledBitmap;
unlocker.release();
return true;
}
SkBitmapProcState::~SkBitmapProcState() {
if (fScaledCacheID) {
SkScaledImageCache::Unlock(fScaledCacheID);
}
SkDELETE(fBitmapFilter);
}
bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
SkASSERT(fOrigBitmap.width() && fOrigBitmap.height());
fBitmap = NULL;
fInvMatrix = inv;
fFilterLevel = paint.getFilterLevel();
SkASSERT(NULL == fScaledCacheID);
if (!this->possiblyScaleImage()) {
if (!this->lockBaseBitmap()) {
return false;
}
}
if (NULL == fBitmap) {
return false;
}
if (SkPaint::kMedium_FilterLevel == fFilterLevel) {
fFilterLevel = SkPaint::kLow_FilterLevel;
}
bool trivialMatrix = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0;
bool clampClamp = SkShader::kClamp_TileMode == fTileModeX &&
SkShader::kClamp_TileMode == fTileModeY;
if (!(clampClamp || trivialMatrix)) {
fInvMatrix.postIDiv(fOrigBitmap.width(), fOrigBitmap.height());
}
if (matrix_only_scale_translate(fInvMatrix)) {
SkMatrix forward;
if (fInvMatrix.invert(&forward)) {
if (clampClamp ? just_trans_clamp(forward, *fBitmap)
: just_trans_general(forward)) {
SkScalar tx = -SkScalarRoundToScalar(forward.getTranslateX());
SkScalar ty = -SkScalarRoundToScalar(forward.getTranslateY());
fInvMatrix.setTranslate(tx, ty);
}
}
}
fInvProc = fInvMatrix.getMapXYProc();
fInvType = fInvMatrix.getType();
fInvSx = SkScalarToFixed(fInvMatrix.getScaleX());
fInvSxFractionalInt = SkScalarToFractionalInt(fInvMatrix.getScaleX());
fInvKy = SkScalarToFixed(fInvMatrix.getSkewY());
fInvKyFractionalInt = SkScalarToFractionalInt(fInvMatrix.getSkewY());
fAlphaScale = SkAlpha255To256(paint.getAlpha());
fShaderProc32 = NULL;
fShaderProc16 = NULL;
fSampleProc32 = NULL;
fSampleProc16 = NULL;
trivialMatrix = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0;
if (SkPaint::kHigh_FilterLevel == fFilterLevel) {
if (!this->setBitmapFilterProcs()) {
fFilterLevel = SkPaint::kLow_FilterLevel;
}
}
if (SkPaint::kLow_FilterLevel == fFilterLevel) {
if (fInvType <= SkMatrix::kTranslate_Mask ||
!valid_for_filtering(fBitmap->width() | fBitmap->height())) {
fFilterLevel = SkPaint::kNone_FilterLevel;
}
}
fMatrixProc = this->chooseMatrixProc(trivialMatrix);
if (NULL == fMatrixProc) {
return false;
}
if (fFilterLevel < SkPaint::kHigh_FilterLevel) {
int index = 0;
if (fAlphaScale < 256) { index |= 1;
}
if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
index |= 2;
}
if (fFilterLevel > SkPaint::kNone_FilterLevel) {
index |= 4;
}
switch (fBitmap->colorType()) {
case kN32_SkColorType:
index |= 0;
break;
case kRGB_565_SkColorType:
index |= 8;
break;
case kIndex_8_SkColorType:
index |= 16;
break;
case kARGB_4444_SkColorType:
index |= 24;
break;
case kAlpha_8_SkColorType:
index |= 32;
fPaintPMColor = SkPreMultiplyColor(paint.getColor());
break;
default:
return false;
}
#if !SK_ARM_NEON_IS_ALWAYS
static const SampleProc32 gSkBitmapProcStateSample32[] = {
S32_opaque_D32_nofilter_DXDY,
S32_alpha_D32_nofilter_DXDY,
S32_opaque_D32_nofilter_DX,
S32_alpha_D32_nofilter_DX,
S32_opaque_D32_filter_DXDY,
S32_alpha_D32_filter_DXDY,
S32_opaque_D32_filter_DX,
S32_alpha_D32_filter_DX,
S16_opaque_D32_nofilter_DXDY,
S16_alpha_D32_nofilter_DXDY,
S16_opaque_D32_nofilter_DX,
S16_alpha_D32_nofilter_DX,
S16_opaque_D32_filter_DXDY,
S16_alpha_D32_filter_DXDY,
S16_opaque_D32_filter_DX,
S16_alpha_D32_filter_DX,
SI8_opaque_D32_nofilter_DXDY,
SI8_alpha_D32_nofilter_DXDY,
SI8_opaque_D32_nofilter_DX,
SI8_alpha_D32_nofilter_DX,
SI8_opaque_D32_filter_DXDY,
SI8_alpha_D32_filter_DXDY,
SI8_opaque_D32_filter_DX,
SI8_alpha_D32_filter_DX,
S4444_opaque_D32_nofilter_DXDY,
S4444_alpha_D32_nofilter_DXDY,
S4444_opaque_D32_nofilter_DX,
S4444_alpha_D32_nofilter_DX,
S4444_opaque_D32_filter_DXDY,
S4444_alpha_D32_filter_DXDY,
S4444_opaque_D32_filter_DX,
S4444_alpha_D32_filter_DX,
SA8_alpha_D32_nofilter_DXDY,
SA8_alpha_D32_nofilter_DXDY,
SA8_alpha_D32_nofilter_DX,
SA8_alpha_D32_nofilter_DX,
SA8_alpha_D32_filter_DXDY,
SA8_alpha_D32_filter_DXDY,
SA8_alpha_D32_filter_DX,
SA8_alpha_D32_filter_DX
};
static const SampleProc16 gSkBitmapProcStateSample16[] = {
S32_D16_nofilter_DXDY,
S32_D16_nofilter_DX,
S32_D16_filter_DXDY,
S32_D16_filter_DX,
S16_D16_nofilter_DXDY,
S16_D16_nofilter_DX,
S16_D16_filter_DXDY,
S16_D16_filter_DX,
SI8_D16_nofilter_DXDY,
SI8_D16_nofilter_DX,
SI8_D16_filter_DXDY,
SI8_D16_filter_DX,
NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL
};
#endif
fSampleProc32 = SK_ARM_NEON_WRAP(gSkBitmapProcStateSample32)[index];
index >>= 1; fSampleProc16 = SK_ARM_NEON_WRAP(gSkBitmapProcStateSample16)[index];
if (SK_ARM_NEON_WRAP(S16_D16_filter_DX) == fSampleProc16) {
if (clampClamp) {
fShaderProc16 = SK_ARM_NEON_WRAP(Clamp_S16_D16_filter_DX_shaderproc);
} else if (SkShader::kRepeat_TileMode == fTileModeX &&
SkShader::kRepeat_TileMode == fTileModeY) {
fShaderProc16 = SK_ARM_NEON_WRAP(Repeat_S16_D16_filter_DX_shaderproc);
}
} else if (SK_ARM_NEON_WRAP(SI8_opaque_D32_filter_DX) == fSampleProc32 && clampClamp) {
fShaderProc32 = SK_ARM_NEON_WRAP(Clamp_SI8_opaque_D32_filter_DX_shaderproc);
}
if (NULL == fShaderProc32) {
fShaderProc32 = this->chooseShaderProc32();
}
}
this->platformProcs();
return true;
}
static void Clamp_S32_D32_nofilter_trans_shaderproc(const SkBitmapProcState& s,
int x, int y,
SkPMColor* SK_RESTRICT colors,
int count) {
SkASSERT(((s.fInvType & ~SkMatrix::kTranslate_Mask)) == 0);
SkASSERT(s.fInvKy == 0);
SkASSERT(count > 0 && colors != NULL);
SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel);
const int maxX = s.fBitmap->width() - 1;
const int maxY = s.fBitmap->height() - 1;
int ix = s.fFilterOneX + x;
int iy = SkClampMax(s.fFilterOneY + y, maxY);
#ifdef SK_DEBUG
{
SkPoint pt;
s.fInvProc(s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &pt);
int iy2 = SkClampMax(SkScalarFloorToInt(pt.fY), maxY);
int ix2 = SkScalarFloorToInt(pt.fX);
SkASSERT(iy == iy2);
SkASSERT(ix == ix2);
}
#endif
const SkPMColor* row = s.fBitmap->getAddr32(0, iy);
if (ix < 0) {
int n = SkMin32(-ix, count);
sk_memset32(colors, row[0], n);
count -= n;
if (0 == count) {
return;
}
colors += n;
SkASSERT(-ix == n);
ix = 0;
}
if (ix <= maxX) {
int n = SkMin32(maxX - ix + 1, count);
memcpy(colors, row + ix, n * sizeof(SkPMColor));
count -= n;
if (0 == count) {
return;
}
colors += n;
}
SkASSERT(count > 0);
sk_memset32(colors, row[maxX], count);
}
static inline int sk_int_mod(int x, int n) {
SkASSERT(n > 0);
if ((unsigned)x >= (unsigned)n) {
if (x < 0) {
x = n + ~(~x % n);
} else {
x = x % n;
}
}
return x;
}
static inline int sk_int_mirror(int x, int n) {
x = sk_int_mod(x, 2 * n);
if (x >= n) {
x = n + ~(x - n);
}
return x;
}
static void Repeat_S32_D32_nofilter_trans_shaderproc(const SkBitmapProcState& s,
int x, int y,
SkPMColor* SK_RESTRICT colors,
int count) {
SkASSERT(((s.fInvType & ~SkMatrix::kTranslate_Mask)) == 0);
SkASSERT(s.fInvKy == 0);
SkASSERT(count > 0 && colors != NULL);
SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel);
const int stopX = s.fBitmap->width();
const int stopY = s.fBitmap->height();
int ix = s.fFilterOneX + x;
int iy = sk_int_mod(s.fFilterOneY + y, stopY);
#ifdef SK_DEBUG
{
SkPoint pt;
s.fInvProc(s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &pt);
int iy2 = sk_int_mod(SkScalarFloorToInt(pt.fY), stopY);
int ix2 = SkScalarFloorToInt(pt.fX);
SkASSERT(iy == iy2);
SkASSERT(ix == ix2);
}
#endif
const SkPMColor* row = s.fBitmap->getAddr32(0, iy);
ix = sk_int_mod(ix, stopX);
for (;;) {
int n = SkMin32(stopX - ix, count);
memcpy(colors, row + ix, n * sizeof(SkPMColor));
count -= n;
if (0 == count) {
return;
}
colors += n;
ix = 0;
}
}
static void S32_D32_constX_shaderproc(const SkBitmapProcState& s,
int x, int y,
SkPMColor* SK_RESTRICT colors,
int count) {
SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) == 0);
SkASSERT(s.fInvKy == 0);
SkASSERT(count > 0 && colors != NULL);
SkASSERT(1 == s.fBitmap->width());
int iY0;
int iY1 SK_INIT_TO_AVOID_WARNING;
int iSubY SK_INIT_TO_AVOID_WARNING;
if (SkPaint::kNone_FilterLevel != s.fFilterLevel) {
SkBitmapProcState::MatrixProc mproc = s.getMatrixProc();
uint32_t xy[2];
mproc(s, xy, 1, x, y);
iY0 = xy[0] >> 18;
iY1 = xy[0] & 0x3FFF;
iSubY = (xy[0] >> 14) & 0xF;
} else {
int yTemp;
if (s.fInvType > SkMatrix::kTranslate_Mask) {
SkPoint pt;
s.fInvProc(s.fInvMatrix,
SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf,
&pt);
if (SkShader::kClamp_TileMode != s.fTileModeX ||
SkShader::kClamp_TileMode != s.fTileModeY) {
yTemp = SkScalarFloorToInt(pt.fY * s.fBitmap->height());
} else {
yTemp = SkScalarFloorToInt(pt.fY);
}
} else {
yTemp = s.fFilterOneY + y;
}
const int stopY = s.fBitmap->height();
switch (s.fTileModeY) {
case SkShader::kClamp_TileMode:
iY0 = SkClampMax(yTemp, stopY-1);
break;
case SkShader::kRepeat_TileMode:
iY0 = sk_int_mod(yTemp, stopY);
break;
case SkShader::kMirror_TileMode:
default:
iY0 = sk_int_mirror(yTemp, stopY);
break;
}
#ifdef SK_DEBUG
{
SkPoint pt;
s.fInvProc(s.fInvMatrix,
SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf,
&pt);
if (s.fInvType > SkMatrix::kTranslate_Mask &&
(SkShader::kClamp_TileMode != s.fTileModeX ||
SkShader::kClamp_TileMode != s.fTileModeY)) {
pt.fY *= s.fBitmap->height();
}
int iY2;
switch (s.fTileModeY) {
case SkShader::kClamp_TileMode:
iY2 = SkClampMax(SkScalarFloorToInt(pt.fY), stopY-1);
break;
case SkShader::kRepeat_TileMode:
iY2 = sk_int_mod(SkScalarFloorToInt(pt.fY), stopY);
break;
case SkShader::kMirror_TileMode:
default:
iY2 = sk_int_mirror(SkScalarFloorToInt(pt.fY), stopY);
break;
}
SkASSERT(iY0 == iY2);
}
#endif
}
const SkPMColor* row0 = s.fBitmap->getAddr32(0, iY0);
SkPMColor color;
if (SkPaint::kNone_FilterLevel != s.fFilterLevel) {
const SkPMColor* row1 = s.fBitmap->getAddr32(0, iY1);
if (s.fAlphaScale < 256) {
Filter_32_alpha(iSubY, *row0, *row1, &color, s.fAlphaScale);
} else {
Filter_32_opaque(iSubY, *row0, *row1, &color);
}
} else {
if (s.fAlphaScale < 256) {
color = SkAlphaMulQ(*row0, s.fAlphaScale);
} else {
color = *row0;
}
}
sk_memset32(colors, color, count);
}
static void DoNothing_shaderproc(const SkBitmapProcState&, int x, int y,
SkPMColor* SK_RESTRICT colors, int count) {
sk_memset32(colors, 0, count);
}
bool SkBitmapProcState::setupForTranslate() {
SkPoint pt;
fInvProc(fInvMatrix, SK_ScalarHalf, SK_ScalarHalf, &pt);
const SkScalar too_big = SkIntToScalar(1 << 30);
if (SkScalarAbs(pt.fX) > too_big || SkScalarAbs(pt.fY) > too_big) {
return false;
}
fFilterOneX = SkScalarFloorToInt(pt.fX);
fFilterOneY = SkScalarFloorToInt(pt.fY);
return true;
}
SkBitmapProcState::ShaderProc32 SkBitmapProcState::chooseShaderProc32() {
if (kN32_SkColorType != fBitmap->colorType()) {
return NULL;
}
static const unsigned kMask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
if (1 == fBitmap->width() && 0 == (fInvType & ~kMask)) {
if (SkPaint::kNone_FilterLevel == fFilterLevel &&
fInvType <= SkMatrix::kTranslate_Mask &&
!this->setupForTranslate()) {
return DoNothing_shaderproc;
}
return S32_D32_constX_shaderproc;
}
if (fAlphaScale < 256) {
return NULL;
}
if (fInvType > SkMatrix::kTranslate_Mask) {
return NULL;
}
if (SkPaint::kNone_FilterLevel != fFilterLevel) {
return NULL;
}
SkShader::TileMode tx = (SkShader::TileMode)fTileModeX;
SkShader::TileMode ty = (SkShader::TileMode)fTileModeY;
if (SkShader::kClamp_TileMode == tx && SkShader::kClamp_TileMode == ty) {
if (this->setupForTranslate()) {
return Clamp_S32_D32_nofilter_trans_shaderproc;
}
return DoNothing_shaderproc;
}
if (SkShader::kRepeat_TileMode == tx && SkShader::kRepeat_TileMode == ty) {
if (this->setupForTranslate()) {
return Repeat_S32_D32_nofilter_trans_shaderproc;
}
return DoNothing_shaderproc;
}
return NULL;
}
#ifdef SK_DEBUG
static void check_scale_nofilter(uint32_t bitmapXY[], int count,
unsigned mx, unsigned my) {
unsigned y = *bitmapXY++;
SkASSERT(y < my);
const uint16_t* xptr = reinterpret_cast<const uint16_t*>(bitmapXY);
for (int i = 0; i < count; ++i) {
SkASSERT(xptr[i] < mx);
}
}
static void check_scale_filter(uint32_t bitmapXY[], int count,
unsigned mx, unsigned my) {
uint32_t YY = *bitmapXY++;
unsigned y0 = YY >> 18;
unsigned y1 = YY & 0x3FFF;
SkASSERT(y0 < my);
SkASSERT(y1 < my);
for (int i = 0; i < count; ++i) {
uint32_t XX = bitmapXY[i];
unsigned x0 = XX >> 18;
unsigned x1 = XX & 0x3FFF;
SkASSERT(x0 < mx);
SkASSERT(x1 < mx);
}
}
static void check_affine_nofilter(uint32_t bitmapXY[], int count,
unsigned mx, unsigned my) {
for (int i = 0; i < count; ++i) {
uint32_t XY = bitmapXY[i];
unsigned x = XY & 0xFFFF;
unsigned y = XY >> 16;
SkASSERT(x < mx);
SkASSERT(y < my);
}
}
static void check_affine_filter(uint32_t bitmapXY[], int count,
unsigned mx, unsigned my) {
for (int i = 0; i < count; ++i) {
uint32_t YY = *bitmapXY++;
unsigned y0 = YY >> 18;
unsigned y1 = YY & 0x3FFF;
SkASSERT(y0 < my);
SkASSERT(y1 < my);
uint32_t XX = *bitmapXY++;
unsigned x0 = XX >> 18;
unsigned x1 = XX & 0x3FFF;
SkASSERT(x0 < mx);
SkASSERT(x1 < mx);
}
}
void SkBitmapProcState::DebugMatrixProc(const SkBitmapProcState& state,
uint32_t bitmapXY[], int count,
int x, int y) {
SkASSERT(bitmapXY);
SkASSERT(count > 0);
state.fMatrixProc(state, bitmapXY, count, x, y);
void (*proc)(uint32_t bitmapXY[], int count, unsigned mx, unsigned my);
if (state.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
proc = state.fFilterLevel != SkPaint::kNone_FilterLevel ? check_scale_filter : check_scale_nofilter;
} else {
proc = state.fFilterLevel != SkPaint::kNone_FilterLevel ? check_affine_filter : check_affine_nofilter;
}
proc(bitmapXY, count, state.fBitmap->width(), state.fBitmap->height());
}
SkBitmapProcState::MatrixProc SkBitmapProcState::getMatrixProc() const {
return DebugMatrixProc;
}
#endif
int SkBitmapProcState::maxCountForBufferSize(size_t bufferSize) const {
int32_t size = static_cast<int32_t>(bufferSize);
size &= ~3; if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
size -= 4; if (size < 0) {
size = 0;
}
size >>= 1;
} else {
size >>= 2;
}
if (fFilterLevel != SkPaint::kNone_FilterLevel) {
size >>= 1;
}
return size;
}