#include "SkMask.h"
static int32_t safeMul32(int32_t a, int32_t b) {
int64_t size = sk_64_mul(a, b);
if (size > 0 && sk_64_isS32(size)) {
return sk_64_asS32(size);
}
return 0;
}
size_t SkMask::computeImageSize() const {
return safeMul32(fBounds.height(), fRowBytes);
}
size_t SkMask::computeTotalImageSize() const {
size_t size = this->computeImageSize();
if (fFormat == SkMask::k3D_Format) {
size = safeMul32(SkToS32(size), 3);
}
return size;
}
uint8_t* SkMask::AllocImage(size_t size) {
return (uint8_t*)sk_malloc_throw(SkAlign4(size));
}
void SkMask::FreeImage(void* image) {
sk_free(image);
}
static const int gMaskFormatToShift[] = {
~0, 0, 0, 2, 1, 2 };
static int maskFormatToShift(SkMask::Format format) {
SkASSERT((unsigned)format < SK_ARRAY_COUNT(gMaskFormatToShift));
SkASSERT(SkMask::kBW_Format != format);
return gMaskFormatToShift[format];
}
void* SkMask::getAddr(int x, int y) const {
SkASSERT(kBW_Format != fFormat);
SkASSERT(fBounds.contains(x, y));
SkASSERT(fImage);
char* addr = (char*)fImage;
addr += (y - fBounds.fTop) * fRowBytes;
addr += (x - fBounds.fLeft) << maskFormatToShift(fFormat);
return addr;
}