use std::time::{Duration, Instant};
use sdl2::{event::Event, sensor::SensorType};
extern crate sdl2;
fn main() -> Result<(), String> {
let sdl_context = sdl2::init()?;
let game_controller_subsystem = sdl_context.game_controller()?;
let available = game_controller_subsystem
.num_joysticks()
.map_err(|e| format!("can't enumerate joysticks: {}", e))?;
println!("{} joysticks available", available);
let controller = (0..available)
.find_map(|id| {
if !game_controller_subsystem.is_game_controller(id) {
println!("{} is not a game controller", id);
return None;
}
println!("Attempting to open controller {}", id);
match game_controller_subsystem.open(id) {
Ok(c) => {
println!("Success: opened \"{}\"", c.name());
Some(c)
}
Err(e) => {
println!("failed: {:?}", e);
None
}
}
})
.expect("Couldn't open any controller");
if !controller.has_sensor(SensorType::Accelerometer) {
return Err(format!(
"{} doesn't support the accelerometer",
controller.name()
));
}
if !controller.has_sensor(SensorType::Gyroscope) {
return Err(format!(
"{} doesn't support the gyroscope",
controller.name()
));
}
controller
.sensor_set_enabled(SensorType::Accelerometer, true)
.map_err(|e| format!("error enabling accelerometer: {}", e))?;
controller
.sensor_set_enabled(SensorType::Gyroscope, true)
.map_err(|e| format!("error enabling gyroscope: {}", e))?;
let mut now = Instant::now();
for event in sdl_context.event_pump()?.wait_iter() {
if false && now.elapsed() > Duration::from_secs(1) {
now = Instant::now();
let mut gyro_data = [0f32; 3];
let mut accel_data = [0f32; 3];
controller
.sensor_get_data(SensorType::Gyroscope, &mut gyro_data)
.map_err(|e| format!("error getting gyro data: {}", e))?;
controller
.sensor_get_data(SensorType::Accelerometer, &mut accel_data)
.map_err(|e| format!("error getting accel data: {}", e))?;
println!("gyro: {:?}, accel: {:?}", gyro_data, accel_data);
}
if let Event::ControllerSensorUpdated { .. } = event {
println!("{:?}", event);
}
if let Event::Quit { .. } = event {
break;
}
}
Ok(())
}