extern crate rand;
extern crate sdl2;
use sdl2::audio::{AudioCallback, AudioSpecDesired};
use std::time::Duration;
struct MyCallback {
volume: f32,
}
impl AudioCallback for MyCallback {
type Channel = f32;
fn callback(&mut self, out: &mut [f32]) {
use self::rand::{thread_rng, Rng};
let mut rng = thread_rng();
for x in out.iter_mut() {
*x = (rng.gen_range(0.0, 2.0) - 1.0) * self.volume;
}
}
}
fn main() -> Result<(), String> {
let sdl_context = sdl2::init()?;
let audio_subsystem = sdl_context.audio()?;
let desired_spec = AudioSpecDesired {
freq: Some(44_100),
channels: Some(1), samples: None, };
let mut device = audio_subsystem.open_playback(None, &desired_spec, |spec| {
println!("{:?}", spec);
MyCallback { volume: 0.5 }
})?;
device.resume();
std::thread::sleep(Duration::from_millis(1_000));
{
let mut lock = device.lock();
(*lock).volume = 0.25;
}
std::thread::sleep(Duration::from_millis(1_000));
Ok(())
}