sdl3 0.4.0

Cross-platform multimedia
Documentation
extern crate sdl2;

use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::rect::Rect;
use sdl2::video::Window;
use std::time::Duration;

const WINDOW_WIDTH: u32 = 800;
const WINDOW_HEIGHT: u32 = 600;

#[derive(Clone, Copy)]
enum Gradient {
    Red,
    Cyan,
    Green,
    Blue,
    White,
}

fn set_window_gradient(
    window: &mut Window,
    event_pump: &sdl2::EventPump,
    gradient: Gradient,
) -> Result<(), String> {
    let mut surface = window.surface(event_pump)?;
    for i in 0..(WINDOW_WIDTH / 4) {
        let c: u8 = 255 - (i as u8);
        let i = i as i32;
        let color = match gradient {
            Gradient::Red => Color::RGB(c, 0, 0),
            Gradient::Cyan => Color::RGB(0, c, c),
            Gradient::Green => Color::RGB(0, c, 0),
            Gradient::Blue => Color::RGB(0, 0, c),
            Gradient::White => Color::RGB(c, c, c),
        };
        surface.fill_rect(Rect::new(i * 4, 0, 4, WINDOW_HEIGHT), color)?;
    }
    surface.finish()
}

fn next_gradient(gradient: Gradient) -> Gradient {
    use crate::Gradient::*;
    match gradient {
        Red => Cyan,
        Cyan => Green,
        Green => Blue,
        Blue => White,
        White => Red,
    }
}

pub fn main() -> Result<(), String> {
    let sdl_context = sdl2::init()?;
    let video_subsystem = sdl_context.video()?;

    let mut window = video_subsystem
        .window("rust-sdl2 demo: No Renderer", WINDOW_WIDTH, WINDOW_HEIGHT)
        .position_centered()
        .build()
        .map_err(|e| e.to_string())?;
    let mut event_pump = sdl_context.event_pump()?;
    let mut current_gradient = Gradient::Red;
    set_window_gradient(&mut window, &event_pump, current_gradient)?;
    'running: loop {
        let mut keypress: bool = false;
        for event in event_pump.poll_iter() {
            match event {
                Event::Quit { .. }
                | Event::KeyDown {
                    keycode: Some(Keycode::Escape),
                    ..
                } => break 'running,
                Event::KeyDown { repeat: false, .. } => {
                    keypress = true;
                }
                _ => {}
            }
        }
        if keypress {
            current_gradient = next_gradient(current_gradient);
            set_window_gradient(&mut window, &event_pump, current_gradient)?;
        }
        ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
    }

    Ok(())
}