extern crate sdl2;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::{Color, PixelFormatEnum};
use sdl2::rect::{Point, Rect};
fn main() -> Result<(), String> {
let sdl_context = sdl2::init()?;
let video_subsystem = sdl_context.video()?;
let window = video_subsystem
.window("rust-sdl2 resource-manager demo", 800, 600)
.position_centered()
.build()
.map_err(|e| e.to_string())?;
let mut canvas = window
.into_canvas()
.software()
.build()
.map_err(|e| e.to_string())?;
let creator = canvas.texture_creator();
let mut texture = creator
.create_texture_target(PixelFormatEnum::RGBA8888, 400, 300)
.map_err(|e| e.to_string())?;
let mut angle = 0.0;
'mainloop: loop {
for event in sdl_context.event_pump()?.poll_iter() {
match event {
Event::KeyDown {
keycode: Some(Keycode::Escape),
..
}
| Event::Quit { .. } => break 'mainloop,
_ => {}
}
}
angle = (angle + 0.5) % 360.;
canvas
.with_texture_canvas(&mut texture, |texture_canvas| {
texture_canvas.clear();
texture_canvas.set_draw_color(Color::RGBA(255, 0, 0, 255));
texture_canvas
.fill_rect(Rect::new(0, 0, 400, 300))
.expect("could not fill rect");
})
.map_err(|e| e.to_string())?;
canvas.set_draw_color(Color::RGBA(0, 0, 0, 255));
let dst = Some(Rect::new(0, 0, 400, 300));
canvas.clear();
canvas.copy_ex(
&texture,
None,
dst,
angle,
Some(Point::new(400, 300)),
false,
false,
)?;
canvas.present();
}
Ok(())
}