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use js_sys::JsString;
use wasm_bindgen::prelude::*;
use crate::{constants::ResourceType, objects::RoomObject, prelude::*};
#[wasm_bindgen]
extern "C" {
/// An object representing a [`SymbolDecoder`], which can be used to decode
/// matching symbol resources to score points on the leaderboard.
///
/// [Screeps documentation](https://docs-season.screeps.com/api/#SymbolDecoder)
///
/// [`ResourceType::Score`]: crate::constants::ResourceType::Score
#[wasm_bindgen(extends = RoomObject)]
#[derive(Clone, Debug)]
pub type SymbolDecoder;
/// Object ID of the collector, which can be used to efficiently fetch a
/// fresh reference to the object on subsequent ticks.
///
/// [Screeps documentation](https://docs-season.screeps.com/api/#SymbolDecoder.id)
#[wasm_bindgen(method, getter = id)]
fn id_internal(this: &SymbolDecoder) -> JsString;
/// The [`ResourceType`] allowed to be transferred to this [`SymbolDecoder`]
/// to score points.
///
/// [Screeps documentation](https://docs-season.screeps.com/api/#SymbolDecoder.resourceType)
#[wasm_bindgen(method, getter = resourceType)]
pub fn resource_type(this: &SymbolDecoder) -> ResourceType;
/// The multipler applied to points scored at this decoder, as determined by
/// the level of the room's controller.
///
/// [Screeps documentation](https://docs-season.screeps.com/api/#SymbolDecoder.scoreMultiplier)
#[wasm_bindgen(method, getter = scoreMultiplier)]
pub fn score_multiplier(this: &SymbolDecoder) -> u32;
}
impl HasId for SymbolDecoder {
fn js_raw_id(&self) -> JsString {
Self::id_internal(self)
}
}
impl Transferable for SymbolDecoder {}