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use wasm_bindgen::prelude::*;
use crate::{
objects::{RoomObject, Structure},
prelude::*,
};
#[wasm_bindgen]
extern "C" {
/// An object representing a [`StructureRoad`], which allows creeps to move
/// onto this position for half of the fatigue of moving onto a plains tile,
/// as well as through terrain walls.
///
/// [Screeps documentation](https://docs.screeps.com/api/#StructureRoad)
#[wasm_bindgen(extends = RoomObject, extends = Structure)]
#[derive(Clone, Debug)]
pub type StructureRoad;
/// The number of ticks until the road will decay, losing
/// [`ROAD_DECAY_AMOUNT`] hits.
///
/// [Screeps documentation](https://docs.screeps.com/api/#StructureRoad.ticksToDecay)
///
/// [`ROAD_DECAY_AMOUNT`]: crate::constants::ROAD_DECAY_AMOUNT
#[wasm_bindgen(method, getter = ticksToDecay)]
pub fn ticks_to_decay(this: &StructureRoad) -> u32;
}
impl CanDecay for StructureRoad {
fn ticks_to_decay(&self) -> u32 {
Self::ticks_to_decay(self)
}
}
impl Attackable for StructureRoad {}
impl Dismantleable for StructureRoad {}
impl Repairable for StructureRoad {}