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use wasm_bindgen::prelude::*;
use crate::{
enums::action_error_codes::structure_tower::*,
objects::{OwnedStructure, RoomObject, Store, Structure},
prelude::*,
};
#[wasm_bindgen]
extern "C" {
/// An object representing a [`StructureTower`], which can heal, repair, or
/// attack anywhere in the room.
///
/// [Screeps documentation](https://docs.screeps.com/api/#StructureTower)
#[wasm_bindgen(extends = RoomObject, extends = Structure, extends = OwnedStructure)]
#[derive(Clone, Debug)]
pub type StructureTower;
/// The [`Store`] of the tower, which contains energy which is consumed when
/// it takes actions.
///
/// [Screeps documentation](https://docs.screeps.com/api/#StructureTower.store)
#[wasm_bindgen(method, getter)]
pub fn store(this: &StructureTower) -> Store;
#[wasm_bindgen(method, js_name = attack)]
fn attack_internal(this: &StructureTower, target: &RoomObject) -> i8;
#[wasm_bindgen(method, js_name = heal)]
fn heal_internal(this: &StructureTower, target: &RoomObject) -> i8;
#[wasm_bindgen(method, js_name = repair)]
fn repair_internal(this: &StructureTower, target: &Structure) -> i8;
}
impl StructureTower {
/// Attack a [`Creep`], [`PowerCreep`], or [`Structure`] in the room,
/// dealing damage depending on range.
///
/// [Screeps documentation](https://docs.screeps.com/api/#StructureTower.attack)
///
/// [`Creep`]: crate::objects::Creep
/// [`PowerCreep`]: crate::objects::PowerCreep
pub fn attack<T>(&self, target: &T) -> Result<(), TowerAttackErrorCode>
where
T: ?Sized + Attackable,
{
TowerAttackErrorCode::result_from_i8(self.attack_internal(target.as_ref()))
}
/// Heal a [`Creep`] or [`PowerCreep`] in the room, adding hit points
/// depending on range.
///
/// [Screeps documentation](https://docs.screeps.com/api/#StructureTower.heal)
///
/// [`Creep`]: crate::objects::Creep
/// [`PowerCreep`]: crate::objects::PowerCreep
pub fn heal<T>(&self, target: &T) -> Result<(), TowerHealErrorCode>
where
T: ?Sized + Healable,
{
TowerHealErrorCode::result_from_i8(self.heal_internal(target.as_ref()))
}
/// Repair a [`Structure`] in the room, adding hit points depending on
/// range.
///
/// [Screeps documentation](https://docs.screeps.com/api/#StructureTower.repair)
pub fn repair<T>(&self, target: &T) -> Result<(), TowerRepairErrorCode>
where
T: ?Sized + Repairable,
{
TowerRepairErrorCode::result_from_i8(self.repair_internal(target.as_ref()))
}
}
impl HasStore for StructureTower {
fn store(&self) -> Store {
Self::store(self)
}
}
impl Attackable for StructureTower {}
impl Dismantleable for StructureTower {}
impl Repairable for StructureTower {}
impl Transferable for StructureTower {}
impl Withdrawable for StructureTower {}