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use js_sys::JsString;
use wasm_bindgen::prelude::*;
use crate::{
constants::{Density, ResourceType},
objects::RoomObject,
prelude::*,
};
#[wasm_bindgen]
extern "C" {
/// A [`Mineral`], which can be harvested for resources with an extractor.
///
/// [Screeps documentation](https://docs.screeps.com/api/#Mineral)
#[wasm_bindgen(extends = RoomObject)]
#[derive(Clone, Debug)]
pub type Mineral;
/// The density of the mineral on the next refill after it's depleted.
///
/// [Screeps documentation](https://docs.screeps.com/api/#Mineral.density)
#[wasm_bindgen(method, getter)]
pub fn density(this: &Mineral) -> Density;
/// Type of resource contained in this mineral.
///
/// [Screeps documentation](https://docs.screeps.com/api/#Mineral.mineralType)
#[wasm_bindgen(method, getter = mineralAmount)]
pub fn mineral_amount(this: &Mineral) -> u32;
/// Type of resource contained in this mineral.
///
/// [Screeps documentation](https://docs.screeps.com/api/#Mineral.mineralType)
#[wasm_bindgen(method, getter = mineralType)]
pub fn mineral_type(this: &Mineral) -> ResourceType;
/// Object ID of the mineral, which can be used to efficiently fetch a fresh
/// reference to the object on subsequent ticks.
///
/// [Screeps documentation](https://docs.screeps.com/api/#Mineral.id)
#[wasm_bindgen(method, getter = id)]
fn id_internal(this: &Mineral) -> JsString;
/// The number of ticks until this mineral regenerates from depletion, or
/// `None` if it's not currently regenerating.
///
/// [Screeps documentation](https://docs.screeps.com/api/#Mineral.ticksToRegeneration)
#[wasm_bindgen(method, getter = ticksToRegeneration)]
pub fn ticks_to_regeneration(this: &Mineral) -> Option<u32>;
}
impl HasId for Mineral {
fn js_raw_id(&self) -> JsString {
Self::id_internal(self)
}
}
impl Harvestable for Mineral {}