1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
use js_sys::JsString;
use wasm_bindgen::prelude::*;
use crate::{objects::RoomObject, prelude::*};
#[wasm_bindgen]
extern "C" {
/// A [`Nuke`] in flight, which will deal damage in an area and kill all
/// creeps in the room when it lands.
///
/// [Screeps documentation](https://docs.screeps.com/api/#Nuke)
#[wasm_bindgen(extends = RoomObject)]
#[derive(Clone, Debug)]
pub type Nuke;
/// Object ID of the Nuke, which can be used to efficiently fetch a fresh
/// reference to the object on subsequent ticks.
///
/// [Screeps documentation](https://docs.screeps.com/api/#Nuke.id)
#[wasm_bindgen(method, getter = id)]
fn id_internal(this: &Nuke) -> JsString;
/// The name of the room the nuke was fired from.
///
/// [Screeps documentation](https://docs.screeps.com/api/#Nuke.launchRoomName)
#[wasm_bindgen(method, getter)]
pub fn launch_room_name(this: &Nuke) -> JsString;
/// Ticks until the nuke lands.
///
/// [Screeps documentation](https://docs.screeps.com/api/#Nuke.timeToLand)
#[wasm_bindgen(method, getter = timeToLand)]
pub fn time_to_land(this: &Nuke) -> u32;
}
impl HasId for Nuke {
fn js_raw_id(&self) -> JsString {
Self::id_internal(self)
}
}