use parry3d::math::Vector;
use parry3d::shape::Polyline;
fn main() {
let points = vec![
Vector::new(0.0, 1.0, 0.0),
Vector::new(-1.0, -1.0, 1.0),
Vector::new(0.0, -0.5, 0.0),
Vector::new(1.0, -1.0, -1.0),
Vector::new(0.0, 1.0, 0.0), // This forms a loop.
];
// Build the polyline.
let polyline = Polyline::new(points, None);
assert!(polyline.vertices().len() == 5);
}