use parry3d::math::Vector;
use parry3d::shape::TriMesh;
fn main() {
let points = vec![
Vector::new(0.0, 1.0, 0.0),
Vector::new(-1.0, -0.5, 0.0),
Vector::new(0.0, -0.5, -1.0),
Vector::new(1.0, -0.5, 0.0),
];
let indices = vec![[0u32, 1, 2], [0, 2, 3], [0, 3, 1]];
// Build the mesh.
let mesh = TriMesh::new(points, indices).unwrap();
assert!(mesh.vertices().len() == 4);
}