<?xml version="1.0" encoding="utf-8"?>
<PARAMDEF XmlVersion="1">
<ParamType>LIGHT_SCATTERING_BANK</ParamType>
<DataVersion>1</DataVersion>
<BigEndian>True</BigEndian>
<Unicode>False</Unicode>
<FormatVersion>102</FormatVersion>
<Fields>
<Field Def="s32 sunRotX">
<DisplayName>X角度</DisplayName>
<Description>光源</Description>
<EditFlags>None</EditFlags>
<Minimum>-90</Minimum>
<Maximum>90</Maximum>
</Field>
<Field Def="s32 sunRotY">
<DisplayName>Y角度</DisplayName>
<Description>光源</Description>
<EditFlags>None</EditFlags>
<Minimum>-180</Minimum>
<Maximum>180</Maximum>
</Field>
<Field Def="s32 distanceMul = 100">
<DisplayName>距離倍率[%]</DisplayName>
<Description>距離倍率[%](0~1000)</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>1000</Maximum>
</Field>
<Field Def="s32 inscatteringMul = 100">
<DisplayName>インスキャッタリング倍率[%]</DisplayName>
<Description>インスキャッタリング倍率[%](0~1000)</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>1000</Maximum>
</Field>
<Field Def="s32 sunR = 255">
<DisplayName>R</DisplayName>
<Description>光源</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>255</Maximum>
</Field>
<Field Def="s32 sunG = 255">
<DisplayName>G</DisplayName>
<Description>光源</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>255</Maximum>
</Field>
<Field Def="s32 sunB = 255">
<DisplayName>B</DisplayName>
<Description>光源</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>255</Maximum>
</Field>
<Field Def="s32 sunA = 600">
<DisplayName>RGB倍率[%]</DisplayName>
<Description>光源</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>1000</Maximum>
</Field>
<Field Def="f32 lsHGg = 0.8">
<DisplayName>散乱方向係数</DisplayName>
<Description>散乱方向係数(-1:後方 1:前方)</Description>
<EditFlags>None</EditFlags>
<Minimum>-0.99</Minimum>
<Maximum>0.99</Maximum>
</Field>
<Field Def="f32 lsBetaRay = 0.2">
<DisplayName>レイリー散乱係数</DisplayName>
<Description>レイリー散乱係数(空気の分子)</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>10</Maximum>
<Increment>0.1</Increment>
</Field>
<Field Def="f32 lsBetaMie = 0.01">
<DisplayName>ミー散乱係数</DisplayName>
<Description>ミー散乱係数(微粒子)</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>1</Maximum>
</Field>
<Field Def="s32 blendCoef = 100">
<DisplayName>ブレンド係数[%]</DisplayName>
<Description>スキャッタリングの係具合(100で最大)</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>100</Maximum>
</Field>
<Field Def="s32 reflectanceR = 255">
<DisplayName>R</DisplayName>
<Description>地上の乱反射光色</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>255</Maximum>
</Field>
<Field Def="s32 reflectanceG = 255">
<DisplayName>G</DisplayName>
<Description>地上の乱反射光色</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>255</Maximum>
</Field>
<Field Def="s32 reflectanceB = 255">
<DisplayName>B</DisplayName>
<Description>地上の乱反射光色</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>255</Maximum>
</Field>
<Field Def="s32 reflectanceA = 100">
<DisplayName>RGB倍率[%]</DisplayName>
<Description>地上の乱反射光色</Description>
<EditFlags>None</EditFlags>
<Minimum>0</Minimum>
<Maximum>1000</Maximum>
</Field>
</Fields>
</PARAMDEF>