paramdex-rs 0.1.0+build.2

Utilities for handling and deserializing a Paramdex / individual Paramdef XMLs for modifying Souls games
Documentation
<?xml version="1.0" encoding="utf-8"?>
<PARAMDEF XmlVersion="1">
  <ParamType>LIGHT_SCATTERING_BANK</ParamType>
  <DataVersion>1</DataVersion>
  <BigEndian>True</BigEndian>
  <Unicode>False</Unicode>
  <FormatVersion>102</FormatVersion>
  <Fields>
    <Field Def="s32 sunRotX">
      <DisplayName>X角度</DisplayName>
      <Description>光源</Description>
      <EditFlags>None</EditFlags>
      <Minimum>-90</Minimum>
      <Maximum>90</Maximum>
    </Field>
    <Field Def="s32 sunRotY">
      <DisplayName>Y角度</DisplayName>
      <Description>光源</Description>
      <EditFlags>None</EditFlags>
      <Minimum>-180</Minimum>
      <Maximum>180</Maximum>
    </Field>
    <Field Def="s32 distanceMul = 100">
      <DisplayName>距離倍率[%]</DisplayName>
      <Description>距離倍率[%](0~1000)</Description>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>1000</Maximum>
    </Field>
    <Field Def="s32 inscatteringMul = 100">
      <DisplayName>インスキャッタリング倍率[%]</DisplayName>
      <Description>インスキャッタリング倍率[%](0~1000)</Description>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>1000</Maximum>
    </Field>
    <Field Def="s32 sunR = 255">
      <DisplayName></DisplayName>
      <Description>光源</Description>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>255</Maximum>
    </Field>
    <Field Def="s32 sunG = 255">
      <DisplayName></DisplayName>
      <Description>光源</Description>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>255</Maximum>
    </Field>
    <Field Def="s32 sunB = 255">
      <DisplayName></DisplayName>
      <Description>光源</Description>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>255</Maximum>
    </Field>
    <Field Def="s32 sunA = 600">
      <DisplayName>RGB倍率[%]</DisplayName>
      <Description>光源</Description>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>1000</Maximum>
    </Field>
    <Field Def="f32 lsHGg = 0.8">
      <DisplayName>散乱方向係数</DisplayName>
      <Description>散乱方向係数(-1:後方 1:前方)</Description>
      <EditFlags>None</EditFlags>
      <Minimum>-0.99</Minimum>
      <Maximum>0.99</Maximum>
    </Field>
    <Field Def="f32 lsBetaRay = 0.2">
      <DisplayName>レイリー散乱係数</DisplayName>
      <Description>レイリー散乱係数(空気の分子)</Description>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>10</Maximum>
      <Increment>0.1</Increment>
    </Field>
    <Field Def="f32 lsBetaMie = 0.01">
      <DisplayName>ミー散乱係数</DisplayName>
      <Description>ミー散乱係数(微粒子)</Description>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>1</Maximum>
    </Field>
    <Field Def="s32 blendCoef = 100">
      <DisplayName>ブレンド係数[%]</DisplayName>
      <Description>スキャッタリングの係具合(100で最大)</Description>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>100</Maximum>
    </Field>
    <Field Def="s32 reflectanceR = 255">
      <DisplayName></DisplayName>
      <Description>地上の乱反射光色</Description>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>255</Maximum>
    </Field>
    <Field Def="s32 reflectanceG = 255">
      <DisplayName></DisplayName>
      <Description>地上の乱反射光色</Description>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>255</Maximum>
    </Field>
    <Field Def="s32 reflectanceB = 255">
      <DisplayName></DisplayName>
      <Description>地上の乱反射光色</Description>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>255</Maximum>
    </Field>
    <Field Def="s32 reflectanceA = 100">
      <DisplayName>RGB倍率[%]</DisplayName>
      <Description>地上の乱反射光色</Description>
      <EditFlags>None</EditFlags>
      <Minimum>0</Minimum>
      <Maximum>1000</Maximum>
    </Field>
  </Fields>
</PARAMDEF>