extern crate alloc;
#[cfg(feature = "std")]
use crate::anim::ease;
#[cfg(feature = "std")]
use crate::app::{App, RendererFactory};
use crate::ecs::{Entity, World};
#[cfg(feature = "std")]
use crate::event::sim::{SimAction, SimTimeline, sim_timeline_system};
#[cfg(feature = "std")]
use crate::plugins::{InputFeedbackPlugin, StdInstantClockPlugin};
use crate::prelude::*;
#[cfg(feature = "std")]
use crate::surface::Surface;
#[cfg(feature = "std")]
use alloc::vec;
pub fn build_widgets(world: &mut World, parent: Entity) {
ui! {
:(
parent: parent
world: world
:)
Column (
grow: 1.0,
padding: Padding::all(28)
) {
View (
height: 32,
text: "Input feedback: cursor highlight + rotary / wheel water-drop",
text_color: Color::rgb(201, 209, 217)
)
View (height: 20)
Row (grow: 1.0) {
View (
grow: 1.0,
height: 180,
bg_color: Color::rgb(34, 74, 44),
border_radius: 16,
border_width: 1,
border_color: Color::rgb(80, 140, 90),
text: "Hover A",
text_color: Color::rgb(220, 240, 225),
padding: Padding::all(20)
)
View (width: 20)
View (
grow: 1.0,
height: 180,
bg_color: Color::rgb(38, 58, 96),
border_radius: 16,
border_width: 1,
border_color: Color::rgb(88, 166, 255),
text: "Hover B",
text_color: Color::rgb(220, 235, 255),
padding: Padding::all(20)
)
View (width: 20)
View (
grow: 1.0,
height: 180,
bg_color: Color::rgb(82, 38, 38),
border_radius: 16,
border_width: 1,
border_color: Color::rgb(248, 81, 73),
text: "Hover C",
text_color: Color::rgb(255, 225, 225),
padding: Padding::all(20)
)
}
}
};
}
#[cfg(feature = "std")]
pub fn setup_app<B, F>(app: &mut App<B, F>, parent: Entity)
where
B: Surface,
F: RendererFactory<B>,
{
app.add_plugin(InputFeedbackPlugin::new())
.add_plugin(StdInstantClockPlugin);
let left = Point {
x: Fixed::from_int(80),
y: Fixed::from_int(190),
};
let mid = Point {
x: Fixed::from_int(320),
y: Fixed::from_int(190),
};
let right = Point {
x: Fixed::from_int(560),
y: Fixed::from_int(190),
};
app.world.insert_resource(
SimTimeline::new(vec![
SimAction::move_to(left, mid, 1400, ease::ease_in_out_cubic),
SimAction::wait(300),
SimAction::move_to(mid, right, 1400, ease::ease_in_out_cubic),
SimAction::wait(300),
SimAction::rotate(8, 50),
SimAction::wait(600),
SimAction::rotate(-8, 50),
SimAction::wait(600),
SimAction::move_to(right, left, 1600, ease::ease_in_out_cubic),
SimAction::wait(500),
])
.looping(true),
);
app.add_system(sim_timeline_system::system());
build_widgets(&mut app.world, parent);
}
#[cfg(test)]
mod tests {
use super::*;
use crate::widget::Children;
use crate::widget::IdMap;
use crate::widget::builder::WidgetBuilder;
#[test]
fn build_widgets_smoke() {
let mut world = World::new();
world.insert_resource(IdMap::new());
let parent = WidgetBuilder::new(&mut world).id();
build_widgets(&mut world, parent);
assert!(
world
.get::<Children>(parent)
.is_some_and(|c| !c.0.is_empty()),
);
}
}