use forge_foundation::ZoneType;
use crate::card::{valid_filter, Card};
use crate::parsing::CompiledSelector;
use crate::staticability::StaticMode;
pub fn must_attack(cards: &[Card], attacker: &Card) -> bool {
for source in cards.iter().filter(|c| c.zone == ZoneType::Battlefield) {
for st_ab in source
.static_abilities
.iter()
.filter(|sa| sa.check_mode(&StaticMode::MustAttack))
{
if matches_valid_creature(st_ab.ir.valid_creature.as_ref(), attacker, source) {
return true;
}
}
}
false
}
pub fn entities_must_attack(cards: &[Card], attacker: &Card) -> bool {
must_attack(cards, attacker)
}
fn matches_valid_creature(valid: Option<&CompiledSelector>, card: &Card, source: &Card) -> bool {
match valid {
None => card.is_creature(),
Some(selector) => valid_filter::matches_valid_card_selector(selector, card, source),
}
}