use forge_foundation::ZoneType;
use crate::card::{valid_filter, Card};
use crate::staticability::StaticMode;
pub fn combat_damage_uses_toughness(cards: &[Card], card: &Card) -> bool {
for source in cards
.iter()
.filter(|c| c.zone == ZoneType::Battlefield || c.zone == ZoneType::Command)
{
for st_ab in source
.static_abilities
.iter()
.filter(|sa| sa.check_mode(&StaticMode::CombatDamageToughness))
{
if matches_valid_card(st_ab.ir.valid_card.as_ref(), card, source) {
return true;
}
}
}
false
}
pub fn combat_damage_toughness(cards: &[Card], card: &Card) -> bool {
combat_damage_uses_toughness(cards, card)
}
pub fn apply_combat_damage_toughness_ability(
st_ab: &crate::staticability::StaticAbility,
card: &Card,
source: &Card,
) -> bool {
matches_valid_card(st_ab.ir.valid_card.as_ref(), card, source)
}
fn matches_valid_card(
valid: Option<&crate::parsing::CompiledSelector>,
card: &Card,
source: &Card,
) -> bool {
valid_filter::matches_valid_card_selector_opt(valid, card, source)
}