use forge_foundation::ZoneType;
use crate::card::{valid_filter, Card};
use crate::parsing::CompiledSelector;
use crate::staticability::StaticMode;
pub fn ignore_legend_rule(cards: &[Card], card: &Card) -> bool {
for source in cards.iter().filter(|c| c.zone == ZoneType::Battlefield) {
for st_ab in source
.static_abilities
.iter()
.filter(|sa| sa.check_mode(&StaticMode::IgnoreLegendRule))
{
if !matches_valid_card(st_ab.ir.valid_card.as_ref(), card, source) {
continue;
}
if !is_present_condition_met(cards, st_ab, source) {
continue;
}
return true;
}
}
false
}
fn matches_valid_card(valid: Option<&CompiledSelector>, card: &Card, source: &Card) -> bool {
valid_filter::matches_valid_card_selector_opt(valid, card, source)
}
fn is_present_condition_met(
cards: &[Card],
st_ab: &crate::staticability::StaticAbility,
source: &Card,
) -> bool {
let Some(is_present) = st_ab.ir.is_present.as_ref() else {
return true;
};
let count = cards
.iter()
.filter(|c| c.zone == ZoneType::Battlefield)
.filter(|c| matches_valid_card(Some(is_present), c, source))
.count() as i32;
let cmp = st_ab.ir.present_compare_text.as_deref().unwrap_or("GE1");
match cmp {
"EQ2" => count == 2,
"EQ1" => count == 1,
"GE1" => count >= 1,
_ => count >= 1,
}
}