use forge_foundation::ZoneType;
use crate::card::{valid_filter, Card};
use crate::ids::PlayerId;
use crate::staticability::StaticMode;
pub fn can_attack_defender(cards: &[Card], card: &Card, defender: PlayerId) -> bool {
for source in cards
.iter()
.filter(|c| c.zone == ZoneType::Battlefield || c.zone == ZoneType::Command)
{
for st_ab in source
.static_abilities
.iter()
.filter(|sa| sa.check_mode(&StaticMode::CanAttackDefender))
{
if !matches_valid_card(st_ab.ir.valid_card.as_ref(), card, source) {
continue;
}
if !valid_filter::matches_valid_player_selector_opt(
st_ab.ir.valid_attacked.as_ref(),
defender,
source.controller,
) {
continue;
}
return true;
}
}
false
}
fn matches_valid_card(
valid: Option<&crate::parsing::CompiledSelector>,
card: &Card,
source: &Card,
) -> bool {
valid_filter::matches_valid_card_selector_opt(valid, card, source)
}