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use crate::card::valid_filter;
use crate::game::GameState;
use crate::ids::PlayerId;
use crate::staticability::StaticMode;
/// Returns the fixed coin flip result if any static forces it, or None.
///
/// Mirrors Java's `StaticAbilityFlipCoinMod.fixedResult()`.
pub fn fixed_result(game: &GameState, player: PlayerId) -> Option<bool> {
for card in game
.cards
.iter()
.filter(|c| c.zone.is_static_ability_source())
{
for st_ab in card
.static_abilities
.iter()
.filter(|sa| sa.check_mode(&StaticMode::FlipCoinMod) && sa.zones_check(card.zone))
{
if !valid_filter::matches_valid_player_selector_opt(
st_ab.ir.valid_player.as_ref(),
player,
card.controller,
) {
continue;
}
// Java: return Boolean.valueOf(stAb.getParam("Result"));
// If Result param is absent, Boolean.valueOf(null) returns false.
// We mirror that: absent param -> Some(false).
match st_ab.ir.result_text.as_deref() {
Some(result) => return Some(result.eq_ignore_ascii_case("True")),
None => return Some(false),
}
}
}
None
}