use serde::{Deserialize, Serialize};
use crate::event::RunParams;
use crate::game::GameState;
use crate::parsing::{keys, Params};
use crate::spellability::SpellAbility;
use crate::trigger::TriggerType;
use super::trigger::TriggerBehavior;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerPhase {
pub phases: Vec<forge_foundation::PhaseType>,
pub valid_player: Option<crate::parsing::CompiledSelector>,
}
impl TriggerPhase {
pub fn parse(params: &Params) -> Box<dyn TriggerBehavior> {
let phases = params
.get(keys::PHASE)
.map(forge_foundation::PhaseType::parse_range)
.unwrap_or_default();
let valid_player = params.selector_cloned(keys::VALID_PLAYER);
Box::new(Self {
phases,
valid_player,
})
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerPhase {
fn trigger_type(&self) -> TriggerType {
TriggerType::Phase
}
fn perform_test(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> bool {
let _host_controller = trigger.base.card_trait_base.host_controller(game);
if !self.phases.is_empty() {
let matches = params
.phase
.is_some_and(|phase| self.phases.contains(&phase));
if !matches {
return false;
}
}
trigger.matches_optional_valid_player_filter(&self.valid_player, params.player, game)
}
fn set_triggering_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &mut SpellAbility,
params: &RunParams,
_game: &GameState,
) {
if let Some(p) = params.player {
sa.set_triggering_object(crate::ability::AbilityKey::Player, p.0.to_string());
sa.set_triggering_object(crate::ability::AbilityKey::TriggeredPlayer, p);
}
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &SpellAbility,
) -> String {
format!(
"Phase: {}",
sa.trigger_objects
.get(&crate::ability::AbilityKey::Player)
.map(|s| s.as_str())
.unwrap_or("")
)
}
}