use serde::{Deserialize, Serialize};
use crate::{
event::RunParams, game::GameState, parsing::Params, spellability::SpellAbility,
trigger::TriggerType,
};
use super::trigger::TriggerBehavior;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerAlways;
impl TriggerAlways {
pub fn parse(_params: &Params) -> Box<dyn TriggerBehavior> {
Box::new(Self)
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerAlways {
fn trigger_type(&self) -> TriggerType {
TriggerType::Always
}
fn perform_test(
&self,
_trigger: &super::trigger::Trigger,
_params: &RunParams,
_game: &GameState,
) -> bool {
true
}
fn set_triggering_objects(
&self,
_trigger: &super::trigger::Trigger,
_sa: &mut SpellAbility,
_params: &RunParams,
_game: &GameState,
) {
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
_sa: &SpellAbility,
) -> String {
String::new()
}
}