use serde::{Deserialize, Serialize};
use crate::{
event::RunParams,
game::GameState,
parsing::{keys, Params},
spellability::SpellAbility,
trigger::TriggerType,
};
use super::trigger::TriggerBehavior;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerAttackerUnblockedOnce {
pub valid_card: Option<crate::parsing::CompiledSelector>,
}
impl TriggerAttackerUnblockedOnce {
pub fn parse(params: &Params) -> Box<dyn TriggerBehavior> {
Box::new(Self {
valid_card: params.selector_cloned(keys::VALID_CARD),
})
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerAttackerUnblockedOnce {
fn trigger_type(&self) -> TriggerType {
TriggerType::AttackerUnblockedOnce
}
fn perform_test(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> bool {
let _host_card = trigger.base.card_trait_base.host_card_id();
let _host_controller = trigger.base.card_trait_base.host_controller(game);
trigger.matches_optional_valid_card_filter(&self.valid_card, params.card, game)
}
fn set_triggering_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &mut SpellAbility,
params: &RunParams,
_game: &GameState,
) {
if let Some(p) = params.attacking_player {
sa.set_triggering_object(crate::ability::AbilityKey::AttackingPlayer, p.0.to_string());
}
{
let mut parts = Vec::new();
if let Some(players) = params.defenders_player_ids.as_ref() {
for p in players {
parts.push(p.0.to_string());
}
}
if let Some(cards) = params.defenders_card_ids.as_ref() {
for c in cards {
parts.push(c.0.to_string());
}
}
if !parts.is_empty() {
sa.set_triggering_object(crate::ability::AbilityKey::Defenders, parts.join(","));
}
}
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &SpellAbility,
) -> String {
format!(
"AttackingPlayer: {}, Defenders: {}",
sa.get_triggering_object(crate::ability::AbilityKey::AttackingPlayer)
.unwrap_or(""),
sa.get_triggering_object(crate::ability::AbilityKey::Defenders)
.unwrap_or("")
)
}
}