use serde::{Deserialize, Serialize};
use crate::{
event::RunParams,
game::GameState,
parsing::{keys, Params},
spellability::SpellAbility,
trigger::TriggerType,
};
use super::trigger::TriggerBehavior;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerBecomesTargetOnce {
pub valid_card: Option<crate::parsing::CompiledSelector>,
}
impl TriggerBecomesTargetOnce {
pub fn parse(params: &Params) -> Box<dyn TriggerBehavior> {
Box::new(Self {
valid_card: params.selector_cloned(keys::VALID_CARD),
})
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerBecomesTargetOnce {
fn trigger_type(&self) -> TriggerType {
TriggerType::BecomesTargetOnce
}
fn perform_test(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> bool {
let _host_card = trigger.base.card_trait_base.host_card_id();
let _host_controller = trigger.base.card_trait_base.host_controller(game);
trigger.matches_optional_valid_card_filter(&self.valid_card, params.card, game)
}
fn set_triggering_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &mut SpellAbility,
params: &RunParams,
_game: &GameState,
) {
if let Some(ref source_sa) = params.source_sa {
if let Some(source_card) = source_sa.source {
sa.set_triggering_object(
crate::ability::AbilityKey::Source,
source_card.0.to_string(),
);
}
} else if let Some(source) = params.source_card {
sa.set_triggering_object(crate::ability::AbilityKey::Source, source.0.to_string());
}
if let Some(card) = params.target_card.or(params.card) {
sa.set_triggering_object(crate::ability::AbilityKey::Targets, card.0.to_string());
} else if let Some(p) = params.target_player {
sa.set_triggering_object(crate::ability::AbilityKey::Targets, p.0.to_string());
}
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &SpellAbility,
) -> String {
format!(
"Source: {}, Targets: {}",
sa.get_triggering_object(crate::ability::AbilityKey::Source)
.unwrap_or(""),
sa.get_triggering_object(crate::ability::AbilityKey::Targets)
.unwrap_or("")
)
}
}