use serde::{Deserialize, Serialize};
use crate::{
event::RunParams,
game::GameState,
parsing::{keys, Params},
spellability::SpellAbility,
trigger::TriggerType,
};
use super::trigger::TriggerBehavior;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerAttackerUnblocked {
pub valid_card: Option<crate::parsing::CompiledSelector>,
}
impl TriggerAttackerUnblocked {
pub fn parse(params: &Params) -> Box<dyn TriggerBehavior> {
Box::new(Self {
valid_card: params.selector_cloned(keys::VALID_CARD),
})
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerAttackerUnblocked {
fn trigger_type(&self) -> TriggerType {
TriggerType::AttackerUnblocked
}
fn perform_test(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> bool {
trigger.matches_optional_valid_card_filter(&self.valid_card, params.attacker, game)
}
fn set_triggering_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &mut SpellAbility,
params: &RunParams,
_game: &GameState,
) {
if let Some(attacker) = params.attacker {
sa.set_triggering_object(crate::ability::AbilityKey::Attacker, attacker.0.to_string());
}
if let Some(c) = params.attacked_card {
sa.set_triggering_object(crate::ability::AbilityKey::Defender, c.0.to_string());
} else if let Some(p) = params.attacked_player {
sa.set_triggering_object(crate::ability::AbilityKey::Defender, p.0.to_string());
}
if let Some(p) = params.defending_player {
sa.set_triggering_object(crate::ability::AbilityKey::DefendingPlayer, p.0.to_string());
}
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &SpellAbility,
) -> String {
format!(
"Attacker: {}",
sa.get_triggering_object(crate::ability::AbilityKey::Attacker)
.unwrap_or("")
)
}
}