lexsdl 0.3.0

A wrapper for SDL2 to abstract away annoying parts
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	<title>LEXSDL_SpriteGetTexture</title>
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	<h1>LEXSDL_SpriteGetTexture</h1>
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	<p>
		Get the SDL_Texture<span style=color:#66cf8d>*</span> of a sprite with his id.
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	<h2>Function</h2>
	<code><ul>
		SDL_Texture<span style=color:#66cf8d>*</span> LEXSDL_SpriteGetTexture<span style=color:#66cf8d>(</span><span style=color:#2980b9>int</span> id<span style=color:#66cf8d>);</span>
	</ul></code>
	<h2>Return</h2>
	<ul>
		<b>NULL</b> : The id is invalid, texture or sprite were freed.<br>
		<b>SDL_Texture<span style=color:#66cf8d>*</span></b> : The associated SDL_Texture with the passed id.<br>
	</ul>
	<h2>Parameters</h2>
	<ul>
		<span style=color:#2980b9>int</span> <b>id</b> : id of the sprite.<br>
	</ul>
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