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<title>LEXSDL_GetDrawColor</title>
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<h1>LEXSDL_GetDrawColor</h1>
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<p>
Sets the current <span style=color:#ee0000>R<span style=color:#00ee00>G<span style=color:#0000ee>B<span style=color:#000000ee>A being used by the SDL_Renderer as draw color for each frame in the received pointers.<br>
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<h2>Function</h2>
<code><ul>
<span style=color:#2980b9>void</span> LEXSDL_GetDrawColor<span style=color:#66cf8d>(</span><span style=color:#2980b9>uint8_t</span> <span style=color:#66cf8d>*</span>r<span style=color:#66cf8d>,</span> <span style=color:#2980b9>uint8_t</span> <span style=color:#66cf8d>*</span>g<span style=color:#66cf8d>,</span> <span style=color:#2980b9>uint8_t</span> <span style=color:#66cf8d>*</span>b<span style=color:#66cf8d>,</span> <span style=color:#2980b9>uint8_t</span> <span style=color:#66cf8d>*</span>a<span style=color:#66cf8d>);</span>
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<h2>Parameters</h2>
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<span style=color:#66cf8d>*</span><b>r</b> : <span style=color:#ee0000>red</span> value of the draw color.<br>
<span style=color:#66cf8d>*</span><b>g</b> : <span style=color:#00ee00>green</span> value of the draw color.<br>
<span style=color:#66cf8d>*</span><b>b</b> : <span style=color:#0000ee>blue</span> value of the draw color.<br>
<span style=color:#66cf8d>*</span><b>a</b> : <span style=color:#ffffffee>alpha</span> value of the draw color.<br>
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<p><span style=color:#eeee00>*</span><b>Note</b> : If a given pointer is NULL it will be ignored.</p>
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