lexsdl 0.3.0

A wrapper for SDL2 to abstract away annoying parts
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	<title>LEXSDL_SpriteGetCurrentFrame</title>
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	<h1>LEXSDL_SpriteGetCurrentFrame</h1>
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	<p>
		Returns the frame number the sprite is at.
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	<h2>Function</h2>
	<code><ul>
		uint32_t LEXSDL_SpriteGetCurrentFrame(int id);
	</ul></code>
	<h2>Return</h2>
	<ul>
		0&nbsp; : Invalid id, sprite might not exist or was deleted.<br>
		1+ : Frame the sprite is at.<br>
	</ul>
	<h2>Parameters</h2>
	<ul>
		int <b>id</b> : The id of the sprite<br>
	</ul>
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