lexsdl 0.3.0

A wrapper for SDL2 to abstract away annoying parts
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	<title>LEXSDL_SetDrawColor</title>
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	<h1>LEXSDL_SetDrawColor</h1>
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	<p>
		Sets the <span style=color:#ee0000>R<span style=color:#00ee00>G<span style=color:#0000ee>B<span style=color:#000000ee>A to be used by the SDL_Renderer as draw <span style=color:#ee0000>c</span><span style=color:#eeee00>o</span><span style=color:#00ee00>l</span><span style=color:#00eeee>o</span><span style=color:#0000ee>r</span> for each frame.<br>
		It gets remembered between frames. The last draw color set before <a href=LEXSDL_NewFrame.html>LEXSDL_NewFrame<span style=color:#66cf8d>()</span></a> is used.<br>
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	<h2>Function</h2>
	<code><ul>
		<span style=color:#2980b9>void</span> LEXSDL_SetDrawColor<span style=color:#66cf8d>(</span><span style=color:#2980b9>uint8_t</span> r<span style=color:#66cf8d>,</span> <span style=color:#2980b9>uint8_t</span> g<span style=color:#66cf8d>,</span> <span style=color:#2980b9>uint8_t</span> b<span style=color:#66cf8d>,</span> <span style=color:#2980b9>uint8_t</span> a<span style=color:#66cf8d>);</span>
	</ul></code>
	<h2>Parameters</h2>
	<ul>
		<b>r</b> : <span style=color:#ee0000>red</span> value for the draw color.<br>
		<b>g</b> : <span style=color:#00ee00>green</span> value for the draw color.<br>
		<b>b</b> : <span style=color:#0000ee>blue</span> value for the draw color.<br>
		<b>a</b> : <span style=color:#ffffffee>alpha</span> value for the draw color.<br>
	</ul>
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