lexsdl 0.3.0

A wrapper for SDL2 to abstract away annoying parts
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	<title>LEXSDL_CreateRenderer</title>
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	<h1>LEXSDL_CreateRenderer</h1>
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	<p>
		Creates the <a href=https://wiki.libsdl.org/SDL2/SDL_Renderer>SDL_Renderer</a> with the desired or default flags.<br>
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		A full list of <a href=https://wiki.libsdl.org/SDL2/SDL_RendererFlags>flags</a> and info can be found in the <a href=https://wiki.libsdl.org/SDL2/SDL_CreateRenderer>SDL documentation</a> about creating the renderer.<br>
		The normal <a href=https://wiki.libsdl.org/SDL2/SDL_CreateRenderer>SDL_CreateRenderer<span style="color:#66cf8d">()</span></a> can be used but to use it with LEXSDL it need to be set with <a href=LEXSDL_SetRenderer.html>LEXSDL_SetRenderer<span style="color:#66cf8d">()</span></a>.
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		The <a href=https://wiki.libsdl.org/SDL2/SDL_Window>SDL_Window</a> must have been created or set. Check <a href=CategoryManagement.html#window>Management#window</a>
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		If creation is succesfull a SDL_Renderer<span style="color:#66cf8d">*</span> is returned, there is no need to store it since it is stored internally and can be retrieved anytime with <a href=LEXSDL_GetRenderer.html>LEXSDL_GetRenderer<span style="color:#66cf8d">()</span></a>.
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	<h2>Function</h2>
		<code><ul>
			SDL_Renderer<span style="color:#66cf8d">*</span> LEXSDL_CreateRenderer<span style="color:#66cf8d">(</span><span style="color:#2980b9">uint32_t</span> flags<span style="color:#66cf8d">);</span>
		</ul></code>
	<h2>Return</h2>
		<ul>
			<b>NULL</b> : Creation failed.<br>
			<b>SDL_Renderer<span style="color:#66cf8d">*</span></b> : Creation was succesfull.<br>
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		<span style="color:#66cf8d">*</span><b>Note</b> : If a error ocurres call <a href=https://wiki.libsdl.org/SDL2/SDL_GetError>SDL_GetError<span style="color:#66cf8d">()</span></a> for more information.<br>
	<h2>Defaults</h2>
		<ul>
			<span style="color:#27ae60">LEXSDL_RENDERERINITFLAGS</span> = SDL_RENDERER_PRESENTVSYNC
		</ul>
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