use crate::container;
use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::theme;
use crate::core::widget::Operation;
use crate::core::widget::tree::{self, Tree};
use crate::core::{
Background, Clipboard, Color, Element, Event, Layout, Length, Rectangle,
Shell, Size, Vector, Widget,
};
pub struct Themer<'a, Message, Theme, Renderer = crate::Renderer>
where
Renderer: crate::core::Renderer,
{
content: Element<'a, Message, Theme, Renderer>,
theme: Option<Theme>,
text_color: Option<fn(&Theme) -> Color>,
background: Option<fn(&Theme) -> Background>,
}
impl<'a, Message, Theme, Renderer> Themer<'a, Message, Theme, Renderer>
where
Renderer: crate::core::Renderer,
{
pub fn new(
theme: Option<Theme>,
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self {
Self {
content: content.into(),
theme,
text_color: None,
background: None,
}
}
pub fn text_color(mut self, f: fn(&Theme) -> Color) -> Self {
self.text_color = Some(f);
self
}
pub fn background(mut self, f: fn(&Theme) -> Background) -> Self {
self.background = Some(f);
self
}
}
impl<Message, Theme, Renderer, AnyTheme> Widget<Message, AnyTheme, Renderer>
for Themer<'_, Message, Theme, Renderer>
where
Theme: theme::Base,
AnyTheme: theme::Base,
Renderer: crate::core::Renderer,
{
fn tag(&self) -> tree::Tag {
self.content.as_widget().tag()
}
fn state(&self) -> tree::State {
self.content.as_widget().state()
}
fn children(&self) -> Vec<Tree> {
self.content.as_widget().children()
}
fn diff(&self, tree: &mut Tree) {
self.content.as_widget().diff(tree);
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn layout(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content.as_widget_mut().layout(tree, renderer, limits)
}
fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
self.content
.as_widget_mut()
.operate(tree, layout, renderer, operation);
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
self.content.as_widget_mut().update(
tree, event, layout, cursor, renderer, clipboard, shell, viewport,
);
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content
.as_widget()
.mouse_interaction(tree, layout, cursor, viewport, renderer)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &AnyTheme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let default_theme = theme::Base::default(theme.mode());
let theme = self.theme.as_ref().unwrap_or(&default_theme);
if let Some(background) = self.background {
container::draw_background(
renderer,
&container::Style {
background: Some(background(theme)),
..container::Style::default()
},
layout.bounds(),
);
}
let style = if let Some(text_color) = self.text_color {
renderer::Style {
text_color: text_color(theme),
}
} else {
*style
};
self.content
.as_widget()
.draw(tree, renderer, theme, &style, layout, cursor, viewport);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, AnyTheme, Renderer>> {
struct Overlay<'a, Message, Theme, Renderer> {
theme: &'a Option<Theme>,
content: overlay::Element<'a, Message, Theme, Renderer>,
}
impl<Message, Theme, Renderer, AnyTheme>
overlay::Overlay<Message, AnyTheme, Renderer>
for Overlay<'_, Message, Theme, Renderer>
where
Theme: theme::Base,
AnyTheme: theme::Base,
Renderer: crate::core::Renderer,
{
fn layout(
&mut self,
renderer: &Renderer,
bounds: Size,
) -> layout::Node {
self.content.as_overlay_mut().layout(renderer, bounds)
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &AnyTheme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
) {
let default_theme = theme::Base::default(theme.mode());
let theme = self.theme.as_ref().unwrap_or(&default_theme);
self.content
.as_overlay()
.draw(renderer, theme, style, layout, cursor);
}
fn update(
&mut self,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) {
self.content
.as_overlay_mut()
.update(event, layout, cursor, renderer, clipboard, shell);
}
fn operate(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
self.content
.as_overlay_mut()
.operate(layout, renderer, operation);
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
) -> mouse::Interaction {
self.content
.as_overlay()
.mouse_interaction(layout, cursor, renderer)
}
fn overlay<'b>(
&'b mut self,
layout: Layout<'b>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, AnyTheme, Renderer>>
{
self.content
.as_overlay_mut()
.overlay(layout, renderer)
.map(|content| Overlay {
theme: self.theme,
content,
})
.map(|overlay| overlay::Element::new(Box::new(overlay)))
}
}
self.content
.as_widget_mut()
.overlay(tree, layout, renderer, viewport, translation)
.map(|content| Overlay {
theme: &self.theme,
content,
})
.map(|overlay| overlay::Element::new(Box::new(overlay)))
}
}
impl<'a, Message, Theme, Renderer, AnyTheme>
From<Themer<'a, Message, Theme, Renderer>>
for Element<'a, Message, AnyTheme, Renderer>
where
Message: 'a,
Theme: theme::Base + 'a,
AnyTheme: theme::Base,
Renderer: 'a + crate::core::Renderer,
{
fn from(
themer: Themer<'a, Message, Theme, Renderer>,
) -> Element<'a, Message, AnyTheme, Renderer> {
Element::new(themer)
}
}