use crate::core::layout::{self, Layout};
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::widget;
use crate::core::widget::Tree;
use crate::core::{
self, Clipboard, Element, Event, Length, Rectangle, Shell, Size, Vector,
Widget,
};
use crate::space;
pub struct Responsive<
'a,
Message,
Theme = crate::Theme,
Renderer = crate::Renderer,
> {
view: Box<dyn Fn(Size) -> Element<'a, Message, Theme, Renderer> + 'a>,
width: Length,
height: Length,
content: Element<'a, Message, Theme, Renderer>,
}
impl<'a, Message, Theme, Renderer> Responsive<'a, Message, Theme, Renderer>
where
Renderer: core::Renderer,
{
pub fn new(
view: impl Fn(Size) -> Element<'a, Message, Theme, Renderer> + 'a,
) -> Self {
Self {
view: Box::new(view),
width: Length::Fill,
height: Length::Fill,
content: Element::new(space()),
}
}
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
}
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Responsive<'_, Message, Theme, Renderer>
where
Renderer: core::Renderer,
{
fn diff(&self, _tree: &mut Tree) {
}
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: self.height,
}
}
fn layout(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(self.height);
let size = limits.max();
self.content = (self.view)(size);
tree.diff_children(std::slice::from_ref(&self.content));
let node = self.content.as_widget_mut().layout(
&mut tree.children[0],
renderer,
&limits.loose(),
);
let size = limits.resolve(self.width, self.height, node.size());
layout::Node::with_children(size, vec![node])
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
self.content.as_widget_mut().update(
&mut tree.children[0],
event,
layout.children().next().unwrap(),
cursor,
renderer,
clipboard,
shell,
viewport,
);
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
layout.children().next().unwrap(),
cursor,
viewport,
);
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout.children().next().unwrap(),
cursor,
viewport,
renderer,
)
}
fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
self.content.as_widget_mut().operate(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
operation,
);
}
fn overlay<'a>(
&'a mut self,
tree: &'a mut Tree,
layout: Layout<'a>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'a, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
viewport,
translation,
)
}
}
impl<'a, Message, Theme, Renderer>
From<Responsive<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: core::Renderer + 'a,
{
fn from(responsive: Responsive<'a, Message, Theme, Renderer>) -> Self {
Self::new(responsive)
}
}