use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::time::{Duration, Instant};
use crate::core::widget;
use crate::core::widget::tree::{self, Tree};
use crate::core::window;
use crate::core::{
self, Clipboard, Element, Event, Layout, Length, Pixels, Rectangle, Shell,
Size, Vector, Widget,
};
pub struct Sensor<
'a,
Key,
Message,
Theme = crate::Theme,
Renderer = crate::Renderer,
> {
content: Element<'a, Message, Theme, Renderer>,
key: Key,
on_show: Option<Box<dyn Fn(Size) -> Message + 'a>>,
on_resize: Option<Box<dyn Fn(Size) -> Message + 'a>>,
on_hide: Option<Message>,
anticipate: Pixels,
delay: Duration,
}
impl<'a, Message, Theme, Renderer> Sensor<'a, (), Message, Theme, Renderer>
where
Renderer: core::Renderer,
{
pub fn new(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self {
Self {
content: content.into(),
key: (),
on_show: None,
on_resize: None,
on_hide: None,
anticipate: Pixels::ZERO,
delay: Duration::ZERO,
}
}
}
impl<'a, Key, Message, Theme, Renderer>
Sensor<'a, Key, Message, Theme, Renderer>
where
Key: self::Key,
Renderer: core::Renderer,
{
pub fn on_show(mut self, on_show: impl Fn(Size) -> Message + 'a) -> Self {
self.on_show = Some(Box::new(on_show));
self
}
pub fn on_resize(
mut self,
on_resize: impl Fn(Size) -> Message + 'a,
) -> Self {
self.on_resize = Some(Box::new(on_resize));
self
}
pub fn on_hide(mut self, on_hide: Message) -> Self {
self.on_hide = Some(on_hide);
self
}
pub fn key<K>(
self,
key: K,
) -> Sensor<'a, impl self::Key, Message, Theme, Renderer>
where
K: Clone + PartialEq + 'static,
{
Sensor {
content: self.content,
key: OwnedKey(key),
on_show: self.on_show,
on_resize: self.on_resize,
on_hide: self.on_hide,
anticipate: self.anticipate,
delay: self.delay,
}
}
pub fn key_ref<K>(
self,
key: &'a K,
) -> Sensor<'a, &'a K, Message, Theme, Renderer>
where
K: ToOwned + PartialEq<K::Owned> + ?Sized,
K::Owned: 'static,
{
Sensor {
content: self.content,
key,
on_show: self.on_show,
on_resize: self.on_resize,
on_hide: self.on_hide,
anticipate: self.anticipate,
delay: self.delay,
}
}
pub fn anticipate(mut self, distance: impl Into<Pixels>) -> Self {
self.anticipate = distance.into();
self
}
pub fn delay(mut self, delay: impl Into<Duration>) -> Self {
self.delay = delay.into();
self
}
}
#[derive(Debug, Clone)]
struct State<Key> {
has_popped_in: bool,
should_notify_at: Option<(bool, Instant)>,
last_size: Option<Size>,
last_key: Key,
}
impl<Key, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Sensor<'_, Key, Message, Theme, Renderer>
where
Key: self::Key,
Renderer: core::Renderer,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State<Key::Owned>>()
}
fn state(&self) -> tree::State {
tree::State::new(State {
has_popped_in: false,
should_notify_at: None,
last_size: None,
last_key: self.key.to_owned(),
})
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(&[&self.content]);
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
if let Event::Window(window::Event::RedrawRequested(now)) = &event {
let state = tree.state.downcast_mut::<State<Key::Owned>>();
if state.has_popped_in && !self.key.eq(&state.last_key) {
state.has_popped_in = false;
state.should_notify_at = None;
state.last_key = self.key.to_owned();
}
let bounds = layout.bounds();
let top_left_distance = viewport.distance(bounds.position());
let bottom_right_distance = viewport
.distance(bounds.position() + Vector::from(bounds.size()));
let distance = top_left_distance.min(bottom_right_distance);
if self.on_show.is_none() {
if let Some(on_resize) = &self.on_resize {
let size = bounds.size();
if Some(size) != state.last_size {
state.last_size = Some(size);
shell.publish(on_resize(size));
}
}
} else if state.has_popped_in {
if distance <= self.anticipate.0 {
if let Some(on_resize) = &self.on_resize {
let size = bounds.size();
if Some(size) != state.last_size {
state.last_size = Some(size);
shell.publish(on_resize(size));
}
}
} else if self.on_hide.is_some() {
state.has_popped_in = false;
state.should_notify_at = Some((false, *now + self.delay));
}
} else if distance <= self.anticipate.0 {
let size = bounds.size();
state.has_popped_in = true;
state.should_notify_at = Some((true, *now + self.delay));
state.last_size = Some(size);
}
match &state.should_notify_at {
Some((has_popped_in, at)) if at <= now => {
if *has_popped_in {
if let Some(on_show) = &self.on_show {
shell.publish(on_show(layout.bounds().size()));
}
} else if let Some(on_hide) = self.on_hide.take() {
shell.publish(on_hide);
}
state.should_notify_at = None;
}
Some((_, at)) => {
shell.request_redraw_at(*at);
}
None => {}
}
}
self.content.as_widget_mut().update(
&mut tree.children[0],
event,
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn size_hint(&self) -> Size<Length> {
self.content.as_widget().size_hint()
}
fn layout(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content.as_widget_mut().layout(
&mut tree.children[0],
renderer,
limits,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: layout::Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
layout,
cursor,
viewport,
);
}
fn operate(
&mut self,
tree: &mut Tree,
layout: core::Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
self.content.as_widget_mut().operate(
&mut tree.children[0],
layout,
renderer,
operation,
);
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: core::Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor,
viewport,
renderer,
)
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: core::Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: core::Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
viewport,
translation,
)
}
}
impl<'a, Key, Message, Theme, Renderer>
From<Sensor<'a, Key, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Key: self::Key + 'a,
Renderer: core::Renderer + 'a,
Theme: 'a,
{
fn from(pop: Sensor<'a, Key, Message, Theme, Renderer>) -> Self {
Element::new(pop)
}
}
pub trait Key {
type Owned: 'static;
fn to_owned(&self) -> Self::Owned;
fn eq(&self, other: &Self::Owned) -> bool;
}
impl<T> Key for &T
where
T: ToOwned + PartialEq<T::Owned> + ?Sized,
T::Owned: 'static,
{
type Owned = T::Owned;
fn to_owned(&self) -> <Self as Key>::Owned {
ToOwned::to_owned(*self)
}
fn eq(&self, other: &Self::Owned) -> bool {
*self == other
}
}
struct OwnedKey<T>(T);
impl<T> Key for OwnedKey<T>
where
T: PartialEq + Clone + 'static,
{
type Owned = T;
fn to_owned(&self) -> Self::Owned {
self.0.clone()
}
fn eq(&self, other: &Self::Owned) -> bool {
&self.0 == other
}
}
impl<T> PartialEq<T> for OwnedKey<T>
where
T: PartialEq,
{
fn eq(&self, other: &T) -> bool {
&self.0 == other
}
}
impl Key for () {
type Owned = ();
fn to_owned(&self) -> Self::Owned {}
fn eq(&self, _other: &Self::Owned) -> bool {
true
}
}