use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::widget::{Operation, Tree};
use crate::core::{
Clipboard, Element, Event, Layout, Length, Rectangle, Shell, Size, Vector,
Widget,
};
pub struct Stack<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer>
{
width: Length,
height: Length,
children: Vec<Element<'a, Message, Theme, Renderer>>,
clip: bool,
base_layer: usize,
}
impl<'a, Message, Theme, Renderer> Stack<'a, Message, Theme, Renderer>
where
Renderer: crate::core::Renderer,
{
pub fn new() -> Self {
Self::from_vec(Vec::new())
}
pub fn with_capacity(capacity: usize) -> Self {
Self::from_vec(Vec::with_capacity(capacity))
}
pub fn with_children(
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Self {
let iterator = children.into_iter();
Self::with_capacity(iterator.size_hint().0).extend(iterator)
}
pub fn from_vec(
children: Vec<Element<'a, Message, Theme, Renderer>>,
) -> Self {
Self {
width: Length::Shrink,
height: Length::Shrink,
children,
clip: false,
base_layer: 0,
}
}
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
pub fn push(
mut self,
child: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self {
let child = child.into();
let child_size = child.as_widget().size_hint();
if !child_size.is_void() {
if self.children.is_empty() {
self.width = self.width.enclose(child_size.width);
self.height = self.height.enclose(child_size.height);
}
self.children.push(child);
}
self
}
pub fn push_under(
mut self,
child: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self {
self.children.insert(0, child.into());
self.base_layer += 1;
self
}
pub fn extend(
self,
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Self {
children.into_iter().fold(self, Self::push)
}
pub fn clip(mut self, clip: bool) -> Self {
self.clip = clip;
self
}
}
impl<Message, Renderer> Default for Stack<'_, Message, Renderer>
where
Renderer: crate::core::Renderer,
{
fn default() -> Self {
Self::new()
}
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Stack<'a, Message, Theme, Renderer>
where
Renderer: crate::core::Renderer,
{
fn children(&self) -> Vec<Tree> {
self.children.iter().map(Tree::new).collect()
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(&self.children);
}
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: self.height,
}
}
fn layout(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(self.height);
if self.children.len() <= self.base_layer {
return layout::Node::new(limits.resolve(
self.width,
self.height,
Size::ZERO,
));
}
let base = self.children[self.base_layer].as_widget_mut().layout(
&mut tree.children[self.base_layer],
renderer,
&limits,
);
let size = limits.resolve(self.width, self.height, base.size());
let limits = layout::Limits::new(Size::ZERO, size);
let (under, above) = self.children.split_at_mut(self.base_layer);
let (tree_under, tree_above) =
tree.children.split_at_mut(self.base_layer);
let nodes = under
.iter_mut()
.zip(tree_under)
.map(|(layer, tree)| {
layer.as_widget_mut().layout(tree, renderer, &limits)
})
.chain(std::iter::once(base))
.chain(above[1..].iter_mut().zip(&mut tree_above[1..]).map(
|(layer, tree)| {
layer.as_widget_mut().layout(tree, renderer, &limits)
},
))
.collect();
layout::Node::with_children(size, nodes)
}
fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
operation.container(None, layout.bounds());
operation.traverse(&mut |operation| {
self.children
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
.for_each(|((child, state), layout)| {
child
.as_widget_mut()
.operate(state, layout, renderer, operation);
});
});
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
mut cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
if self.children.is_empty() {
return;
}
let is_over = cursor.is_over(layout.bounds());
let end = self.children.len() - 1;
for (i, ((child, tree), layout)) in self
.children
.iter_mut()
.rev()
.zip(tree.children.iter_mut().rev())
.zip(layout.children().rev())
.enumerate()
{
child.as_widget_mut().update(
tree, event, layout, cursor, renderer, clipboard, shell,
viewport,
);
if shell.is_event_captured() {
return;
}
if i < end && is_over && !cursor.is_levitating() {
let interaction = child.as_widget().mouse_interaction(
tree, layout, cursor, viewport, renderer,
);
if interaction != mouse::Interaction::None {
cursor = cursor.levitate();
}
}
}
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.children
.iter()
.rev()
.zip(tree.children.iter().rev())
.zip(layout.children().rev())
.map(|((child, tree), layout)| {
child
.as_widget()
.mouse_interaction(tree, layout, cursor, viewport, renderer)
})
.find(|&interaction| interaction != mouse::Interaction::None)
.unwrap_or_default()
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
if let Some(clipped_viewport) = layout.bounds().intersection(viewport) {
let viewport = if self.clip {
&clipped_viewport
} else {
viewport
};
let layers_under = if cursor.is_over(layout.bounds()) {
self.children
.iter()
.rev()
.zip(tree.children.iter().rev())
.zip(layout.children().rev())
.position(|((layer, tree), layout)| {
let interaction = layer.as_widget().mouse_interaction(
tree, layout, cursor, viewport, renderer,
);
interaction != mouse::Interaction::None
})
.map(|i| self.children.len() - i - 1)
.unwrap_or_default()
} else {
0
};
let mut layers = self
.children
.iter()
.zip(&tree.children)
.zip(layout.children())
.enumerate();
let layers = layers.by_ref();
let mut draw_layer =
|i,
layer: &Element<'a, Message, Theme, Renderer>,
tree,
layout,
cursor| {
if i > 0 {
renderer.with_layer(*viewport, |renderer| {
layer.as_widget().draw(
tree, renderer, theme, style, layout, cursor,
viewport,
);
});
} else {
layer.as_widget().draw(
tree, renderer, theme, style, layout, cursor,
viewport,
);
}
};
for (i, ((layer, tree), layout)) in layers.take(layers_under) {
draw_layer(i, layer, tree, layout, mouse::Cursor::Unavailable);
}
for (i, ((layer, tree), layout)) in layers {
draw_layer(i, layer, tree, layout, cursor);
}
}
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
overlay::from_children(
&mut self.children,
tree,
layout,
renderer,
viewport,
translation,
)
}
}
impl<'a, Message, Theme, Renderer> From<Stack<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: crate::core::Renderer + 'a,
{
fn from(stack: Stack<'a, Message, Theme, Renderer>) -> Self {
Self::new(stack)
}
}