#include <string.h>
#include "dolemu/TextureDecoder/TextureDecoder.h"
namespace librii {
namespace image {
void decode(u8* dst, const u8* src, u32 width, u32 height, u32 texformat,
const u8* tlut, u32 tlutformat) {
TexDecoder_Decode(dst, src, static_cast<int>(width), static_cast<int>(height),
static_cast<TextureFormat>(texformat), tlut,
static_cast<TLUTFormat>(tlutformat));
}
} }