gctex 0.3.12

gctex is a Rust crate designed for encoding and decoding texture formats used in the Nintendo GameCube and Wii games. The library provides C bindings, making it useful in both Rust and C/C++ based projects.
Documentation

gctex

There is very little structured metadata to build this page from currently. You should check the main library docs, readme, or Cargo.toml in case the author documented the features in them.

This version has 7 feature flags, 6 of them enabled by default.

default

c_api (default)

This feature flag does not enable additional features.

simd (default)

cpp_fallback (default)

  • cc (default)

cc (default)

  • dep:cc (default)

bindgen

run_bindgen