Expand description
§gctex
gctex is a Rust crate designed for encoding and decoding texture formats used in the Nintendo GameCube and Wii games. The library provides C bindings, making it useful in both Rust and C/C++ based projects.
§Usage
§Rust
The following snippet demonstrates how to encode a texture in CMPR format using Rust:
let width: u32 = 32;
let height: u32 = 32;
let src = vec![0; (width*height*4) as usize];
let dst = gctex::encode(gctex::TextureFormat::CMPR, &src, width, height);
§C# Bindings
See https://github.com/riidefi/RiiStudio/tree/master/source/gctex/examples/c%23
byte[] dst = new byte[dst_len];
byte[] src = new byte[src_len];
gctex.Encode(0xE /* CMPR */, dst, src, width, height);
§C/C++
See https://github.com/riidefi/RiiStudio/tree/master/source/gctex/examples/c%2b%2b
#include "gctex.h"
unsigned char dst[dst_len];
unsigned char src[src_len];
rii_encode_cmpr(dst, sizeof(dst), src, sizeof(src), width, height);
The relevant header is available in include/gctex.h
.
§Supported Formats
All supported texture formats and their respective encoding and decoding sources are listed below.
Format | Encoding Source | Decoding Source |
---|---|---|
CMPR | Builtin | Dolphin Emulator (SIMD) / Rust non-SIMD fallback |
I4 | Builtin | Builtin (SIMD (SSE3)) |
I8 | Builtin | Dolphin Emulator (SIMD) / Rust non-SIMD fallback |
IA4 | Builtin | Builtin |
IA8 | Builtin | Dolphin Emulator (SIMD) / Rust non-SIMD fallback |
RGB565 | Builtin | Dolphin Emulator (SIMD) / Rust non-SIMD fallback |
RGB5A3 | Builtin | Dolphin Emulator (SIMD) / Rust non-SIMD fallback |
RGBA8 | Builtin | Builtin (SIMD (SSE3)) |
C4 | - | Dolphin Emulator / No fallback |
C8 | - | Dolphin Emulator / No fallback |
C14 | - | Dolphin Emulator / No fallback |
Please note, SIMD texture decoding for I4, I8 and IA8 formats uses SSE3 instructions with a fallback to SSE2 if necessary (excepting I4), and these are implemented based on the Dolphin Emulator’s texture decoding logic.
§Optional Features
- To avoid needing a C++ compiler or running C++ code, unset the
cpp_fallback
feature to fallback to non-SIMD Rust implementations of I4/I8/IA8/RGB565/RGB5A3 decoding. - For debugging the
simd
feature can be disabled to use pure, standard Rust.
§License
This dynamically linked library is published under GPLv2.
Modules§
Enums§
Constants§
Functions§
- Computes the size of the image based on its texture format, width, and height.
- Computes the total size of the image and its mipmaps based on the texture format, width, height, and number of images.
- Decodes a Nintendo GameCube or Wii texture and returns the decoded data as a
Vec<u8>
. - Decodes a texture using a fast decoding method optimized for the Nintendo GameCube and Wii texture formats.
- Decodes a Nintendo GameCube or Wii texture into the provided destination buffer.
- Encodes a Nintendo GameCube or Wii texture into the specified format and returns the encoded data as a
Vec<u8>
. - Encodes a Nintendo GameCube or Wii texture into the specified format and writes the result into the provided destination buffer.
- Encodes a Nintendo GameCube or Wii texture into the specified format and writes the result into the provided destination buffer.
- Returns a formatted string representing the version, build profile, and target of the
gctex
crate.