use comfy::*;
simple_game!("Timed Draw Example", update);
fn update(_c: &EngineContext) {
clear_background(BLACK);
const TIME: f32 = 3.0;
egui::Window::new("Timed Draw Example")
.anchor(egui::Align2::CENTER_CENTER, egui::vec2(0.0, -100.0))
.collapsible(false)
.title_bar(false)
.resizable(false)
.show(egui(), |ui| {
if ui.button("Click me!").clicked() ||
is_key_pressed(KeyCode::Space)
{
draw_mut().timed(TIME, |_c| {
draw_text(
&format!("I will be visible for {} seconds.", TIME),
Vec2::ZERO,
WHITE,
TextAlign::Center,
);
draw_sprite(
texture_id("comfy"),
Vec2::ZERO - vec2(0.0, 4.0),
WHITE,
0,
splat(5.0),
);
});
}
});
}