use comfy::*;
simple_game!("Lighting Example", setup, update);
fn setup(c: &mut EngineContext) {
c.load_texture_from_bytes(
"comfy",
include_bytes!(concat!(
env!("CARGO_MANIFEST_DIR"),
"/../assets/comfy.png"
)),
);
game_config_mut().lighting.ambient_light_intensity = 0.1;
}
fn update(_c: &mut EngineContext) {
draw_rect(Vec2::ZERO, splat(40.0), DARKRED, 0);
draw_sprite(texture_id("comfy"), Vec2::ZERO, WHITE, 1, splat(5.0));
let t = get_time() as f32;
let t1 = t * 2.0;
let pos = 3.0 * vec2(t1.cos(), t1.sin());
draw_light(Light::simple(pos, 2.0, 2.0));
draw_light(Light::simple(vec2(3.0, 0.0), 8.0, 0.5));
}