use comfy::*;
simple_game!("egui example", update);
fn update(_c: &mut EngineContext) {
egui::Window::new("Simple egui window")
.anchor(egui::Align2::CENTER_CENTER, egui::vec2(0.0, 0.0))
.show(egui(), |ui| {
if ui.button("hello").hovered() {
ui.colored_label(RED.egui(), "from egui");
} else {
ui.label("from egui");
}
});
}