use comfy::*;
simple_game!("Shapes Example", update);
fn update(_c: &mut EngineContext) {
clear_background(Color::rgb8(13, 2, 8));
let z = 0;
let size = 1.0;
let thickness = 0.1;
draw_circle(vec2(0.0, 0.0), size / 2.0, RED, z);
draw_circle_outline(vec2(0.0, 2.0), size / 2.0, thickness, RED, z);
draw_rect(vec2(2.0, 0.0), splat(size), GREEN, z);
draw_rect_outline(vec2(2.0, 2.0), splat(size), thickness, GREEN, z);
}