use comfy::*;
simple_game!("Animated Shapes Example", update);
fn update(_c: &mut EngineContext) {
let time = get_time() as f32;
clear_background(Color::rgb8(13, 2, 8));
let colors = [RED, GREEN, BLUE, YELLOW, CYAN];
for (i, color) in colors.into_iter().enumerate() {
let s = (i + 1) as f32;
let t = s * time;
let z_index = i as i32;
draw_circle(
vec2(i as f32 * 2.0 + 2.0, t.sin() - 2.0),
s * 0.75,
color,
z_index,
);
let r = rescale(i, 0..colors.len(), 2..5);
draw_arc(
vec2(-s - 2.0, t.sin() - 2.0),
r,
PI - t.sin(),
PI - t.cos(),
color,
z_index,
);
draw_arc_outline(
vec2(-0.5, s - 0.5),
r,
s / 10.0,
PI / 4.0 - t.cos().powf(2.0),
t.sin().powf(2.0) + PI * 3.0 / 4.0,
color,
z_index,
);
}
}