use comfy::*;
simple_game!("Alpha Sprite", setup, update);
fn setup(c: &mut EngineContext) {
c.load_texture_from_bytes(
"dot",
include_bytes!(concat!(
env!("CARGO_MANIFEST_DIR"),
"/../assets/dot.png"
)),
);
}
fn update(_c: &mut EngineContext) {
clear_background(BLACK);
draw_sprite(texture_id("dot"), vec2(0.0, 0.0), WHITE, 0, splat(5.0));
draw_text("Gradient Dot", vec2(0.0, 6.0), BLACK, TextAlign::Center);
}