pub fn ser_update_game_session_input(
object: &mut aws_smithy_json::serialize::JsonObjectWriter,
input: &crate::operation::update_game_session::UpdateGameSessionInput,
) -> Result<(), aws_smithy_http::operation::error::SerializationError> {
if let Some(var_1) = &input.game_session_id {
object.key("GameSessionId").string(var_1.as_str());
}
if let Some(var_2) = &input.maximum_player_session_count {
object.key("MaximumPlayerSessionCount").number(
#[allow(clippy::useless_conversion)]
aws_smithy_types::Number::NegInt((*var_2).into()),
);
}
if let Some(var_3) = &input.name {
object.key("Name").string(var_3.as_str());
}
if let Some(var_4) = &input.player_session_creation_policy {
object
.key("PlayerSessionCreationPolicy")
.string(var_4.as_str());
}
if let Some(var_5) = &input.protection_policy {
object.key("ProtectionPolicy").string(var_5.as_str());
}
Ok(())
}